source-engine/game/server/tf2/order_player.cpp

27 lines
565 B
C++
Raw Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "order_player.h"
IMPLEMENT_SERVERCLASS_ST( COrderPlayer, DT_OrderPlayer )
END_SEND_TABLE()
bool COrderPlayer::UpdateOnEvent( COrderEvent_Base *pEvent )
{
// All player orders give up if the player disconnects
if ( pEvent->GetType() == ORDER_EVENT_PLAYER_DISCONNECTED )
return true;
return BaseClass::UpdateOnEvent( pEvent );
}