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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "order_buildshieldwall.h"
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#include "tf_team.h"
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#include "order_helpers.h"
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// The defender will get orders to cover objects with sentry guns this far away.
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#define SANDBAG_ORDER_DIST 3500
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IMPLEMENT_SERVERCLASS_ST( COrderBuildShieldWall, DT_OrderBuildShieldWall )
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END_SEND_TABLE()
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bool COrderBuildShieldWall::CreateOrder( CPlayerClass *pClass )
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{
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COrderBuildShieldWall *pOrder = new COrderBuildShieldWall;
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if ( OrderCreator_GenericObject( pClass, OBJ_SHIELDWALL, 2000, pOrder ) )
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{
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return true;
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}
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else
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{
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UTIL_RemoveImmediate( pOrder );
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return false;
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}
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}
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bool COrderBuildShieldWall::Update()
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{
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CBaseEntity *pEnt = GetTargetEntity();
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if( !pEnt )
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return true;
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if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_SHIELDWALL ) != CB_CAN_BUILD )
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return true;
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CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam();
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if ( pTeam->GetNumShieldWallsCoveringPosition( pEnt->GetAbsOrigin() ) )
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return true;
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return false;
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}
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