source-engine/vguimatsurface/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils, Configure
import os
top = '.'
PROJECT_NAME = 'vguimatsurface'
def options(opt):
# stub
return
def configure(conf):
conf.define('VGUIMATSURFACE_DLL_EXPORT',1)
conf.define('GAMEUI_EXPORTS',1)
conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
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#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport
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def build(bld):
source = [
'Clip2D.cpp',
'Cursor.cpp',
'../public/filesystem_helpers.cpp',
'FontTextureCache.cpp',
'Input.cpp',
'MatSystemSurface.cpp',
'asanstubs.cpp',
#'memorybitmap.cpp', [$WIN32]
'TextureDictionary.cpp',
'../vgui2/src/vgui_key_translation.cpp',
'../public/vgui_controls/vgui_controls.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
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'../common',
'../../thirdparty/freetype2-android/include', # [$ANDROID]
'../../thirdparty/fontconfig' # [$ANDROID]
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] + bld.env.INCLUDES_SDL2 + bld.env.INCLUDES_FREETYPE
defines = []
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libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','sdl2','EXPAT']
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install_path = bld.env.LIBDIR
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bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
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)