mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
41 lines
1.0 KiB
C
41 lines
1.0 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef GAMECONSOLEDIALOG_H
|
||
|
#define GAMECONSOLEDIALOG_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "vgui_controls/consoledialog.h"
|
||
|
#include <Color.h>
|
||
|
#include "utlvector.h"
|
||
|
#include "EngineInterface.h"
|
||
|
#include "vgui_controls/Frame.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Game/dev console dialog
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CGameConsoleDialog : public vgui::CConsoleDialog
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CGameConsoleDialog, vgui::CConsoleDialog );
|
||
|
|
||
|
public:
|
||
|
CGameConsoleDialog();
|
||
|
|
||
|
private:
|
||
|
MESSAGE_FUNC( OnClosedByHittingTilde, "ClosedByHittingTilde" );
|
||
|
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
|
||
|
|
||
|
virtual void OnKeyCodeTyped( vgui::KeyCode code );
|
||
|
virtual void OnCommand( const char *command );
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // GAMECONSOLEDIALOG_H
|