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https://github.com/nillerusr/source-engine.git
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106 lines
3.8 KiB
C
106 lines
3.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// Steam header file includes all definitions for Grid.lib
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#ifndef INCLUDED_STEAMLIBAPI_H
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#define INCLUDED_STEAMLIBAPI_H
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#ifndef _WIN32 // Linux from here for temporary non-Steam server
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#include "Steamlib_null.h"
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#else // Win32 from here
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#if defined(_MSC_VER) && (_MSC_VER > 1000)
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#pragma once
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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extern int STEAM_Startup(void);
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extern int STEAM_Mount(const char *szMountPath);
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extern int STEAM_Unmount(void);
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extern void STEAM_Shutdown(void);
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extern FILE *STEAM_fopen(const char *filename, const char *options);
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extern int STEAM_fclose(FILE *file);
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extern unsigned int STEAM_fread(void *buffer, unsigned int rdsize, unsigned int count,FILE *file);
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extern int STEAM_fgetc(FILE *file);
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extern unsigned int STEAM_fwrite(void *buffer, unsigned int rdsize, unsigned int count,FILE *file);
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extern int STEAM_fprintf( FILE *fp, const char *format, ... );
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extern int STEAM_vfprintf( FILE *fp, const char *format, va_list argptr);
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extern int STEAM_fseek(FILE *file, long offset, int method);
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extern long STEAM_ftell(FILE *file);
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extern int STEAM_stat(const char *path, struct _stat *buf);
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extern int STEAM_feof( FILE *stream );
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extern int STEAM_ferror( FILE *stream );
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extern void STEAM_clearerr( FILE *stream );
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extern void STEAM_strerror( FILE *stream, char *p, int maxlen );
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extern void STEAM_rewind( FILE *stream );
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extern int STEAM_fflush( FILE *stream );
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extern int STEAM_flushall( void );
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extern unsigned int STEAM_FileSize( FILE *file );
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extern void STEAM_setbuf( FILE *stream, char *buffer);
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extern int STEAM_setvbuf( FILE *stream, char *buffer, int mode, size_t size);
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extern char *STEAM_fgets(char *string, int n, FILE *stream);
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extern int STEAM_fputc(int c, FILE *stream);
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extern int STEAM_fputs(const char *string, FILE *stream);
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extern FILE *STEAM_tmpfile(void);
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typedef enum // Filter elements returned by SteamFind{First,Next}
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{
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STEAMFindLocalOnly, // limit search to local filesystem
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STEAMFindRemoteOnly, // limit search to remote repository
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STEAMFindAll // do not limit search (duplicates allowed)
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} STEAMFindFilter;
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extern HANDLE STEAM_FindFirstFile(char *pszMatchName, STEAMFindFilter filter, WIN32_FIND_DATA *findInfo);
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extern int STEAM_FindNextFile(HANDLE dir, WIN32_FIND_DATA *findInfo);
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extern int STEAM_FindClose(HANDLE dir);
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extern long STEAM_findfirst(char *pszMatchName, STEAMFindFilter filter, struct _finddata_t *fileinfo );
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extern int STEAM_findnext(long dir, struct _finddata_t *fileinfo );
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extern int STEAM_findclose(long dir);
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extern HINSTANCE STEAM_LoadLibrary( const char *dllName );
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extern void STEAM_GetLocalCopy( const char *fileName );
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extern void STEAM_LogLevelLoadStarted( const char *name );
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extern void STEAM_LogLevelLoadFinished( const char *name );
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extern int STEAM_HintResourceNeed( const char *mapcycle, int forgetEverything );
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extern int STEAM_PauseResourcePreloading(void);
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extern int STEAM_ForgetAllResourceHints(void);
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extern int STEAM_ResumeResourcePreloading(void);
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extern int STEAM_BlockForResources( const char *hintlist );
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extern void STEAM_UseDaemon(int enable);
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extern unsigned int STEAM_FileSize( FILE *file );
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extern void STEAM_TrackProgress(int enable);
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extern STEAM_RegisterAppProgressCallback( void(*fpProgCallBack)(void), int freq );
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extern STEAM_RegisterAppKeepAliveTicCallback( void(*fpKeepAliveTicCallBack)(char* scr_msg) );
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extern void STEAM_UpdateProgress( void );
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extern int STEAM_ProgressCounter(void);
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extern void STEAM_GetInterfaceVersion( char *p, int maxlen );
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extern int STEAM_FileIsAvailLocal( const char *file );
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#ifdef __cplusplus
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}
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#endif
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#endif // ndef _WIN32
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#endif /* #ifndef INCLUDED_STEAMLIBAPI_H */
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