mirror of
https://github.com/nillerusr/source-engine.git
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134 lines
3.4 KiB
Plaintext
134 lines
3.4 KiB
Plaintext
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//-----------------------------------------------------------------------------
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// MAKESCENESIMAGE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Macro GAMENAME "MakeScenesImage"
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_$GAMENAME"
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$IntermediateDirectory ".\Debug_$GAMENAME"
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_$GAMENAME"
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$IntermediateDirectory ".\Release_$GAMENAME"
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}
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}
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;MAKESCENESIMAGE"
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$PreprocessorDefinitions "$BASE;NO_X360_XDK" [$VS2015]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005;$SRCDIR\game\shared"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE xgraphics.lib d3d9.lib legacy_stdio_definitions.lib"
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$AdditionalDependencies "$BASE xmaencoder.lib" [!$VS2015]
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$AdditionalLibraryDirectories "$BASE;$SRCDIR\x360xdk\lib\win32\vs2005"
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}
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}
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$Project "MakeScenesImage"
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{
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$Folder "Source Files"
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp"
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$File "MakeGameData.cpp"
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$File "MakeMaps.cpp"
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$File "MakeMisc.cpp"
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$File "MakeModels.cpp"
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$File "MakeParticles.cpp"
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$File "MakeResources.cpp"
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$File "MakeScenes.cpp"
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$File "MakeShaders.cpp"
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$File "MakeSounds.cpp"
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$File "MakeTextures.cpp"
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$File "MakeZip.cpp"
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$Folder "Audio"
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{
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$File "imaadpcm.cpp"
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$File "sound_io.cpp"
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$File "resample.cpp"
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}
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$Folder "Public Modules"
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{
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$File "$SRCDIR\common\compiledcaptionswap.cpp"
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$file "$SRCDIR\common\studiobyteswap.cpp"
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$File "$SRCDIR\utils\common\scriplib.cpp"
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$File "$SRCDIR\public\zip_utils.cpp"
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$File "$SRCDIR\public\sentence.cpp"
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$File "$SRCDIR\utils\common\cmdlib.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "$SRCDIR\utils\common\filesystem_tools.cpp"
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$File "$SRCDIR\public\interpolatortypes.cpp"
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}
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}
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$Folder "Header Files"
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{
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$File "MakeGameData.h"
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$File "XZipTool.h"
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$File "imaadpcm.h"
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$File "resample.h"
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$File "$SRCDIR\public\captioncompiler.h"
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$File "$SRCDIR\common\studiobyteswap.h"
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$File "$SRCDIR\utils\common\scriplib.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\ibsppack.h"
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$File "$SRCDIR\public\sentence.h"
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$File "$SRCDIR\public\studio.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\xwvfile.h"
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$File "$SRCDIR\public\zip_utils.h"
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$File "$SRCDIR\game\shared\choreoscene.h"
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$File "$SRCDIR\game\shared\choreoactor.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\filesystem_init.h"
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$File "$SRCDIR\utils\common\filesystem_tools.h"
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$File "$SRCDIR\public\interpolatortypes.h"
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$File "$SRCDIR\utils\common\cmdlib.h"
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$File "$SRCDIR\game\shared\choreochannel.h"
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$File "$SRCDIR\game\shared\choreoevent.h"
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$File "$SRCDIR\public\tier1\checksum_crc.h"
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$File "$SRCDIR\public\tier2\tier2.h"
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$File "$SRCDIR\common\lzma\lzma.h"
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}
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$Folder "Link Libraries"
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{
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$Lib appframework
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$Lib mathlib
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$Lib vtf
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$Lib tier2
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$Lib choreoobjects
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$Lib bitmap
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$Lib datamodel
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$Lib dmserializers
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$Lib $LIBCOMMON\lzma
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}
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}
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