mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
320 lines
7.9 KiB
C++
320 lines
7.9 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include <stdio.h>
|
||
|
|
||
|
#include <cdll_client_int.h>
|
||
|
|
||
|
#include "classmenu.h"
|
||
|
|
||
|
#include <vgui/IScheme.h>
|
||
|
#include <vgui/ILocalize.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <KeyValues.h>
|
||
|
#include <vgui_controls/ImageList.h>
|
||
|
#include <filesystem.h>
|
||
|
|
||
|
#include <vgui_controls/TextEntry.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include "inputsystem/iinputsystem.h"
|
||
|
|
||
|
#include "cdll_util.h"
|
||
|
#include "IGameUIFuncs.h" // for key bindings
|
||
|
#ifndef _XBOX
|
||
|
extern IGameUIFuncs *gameuifuncs; // for key binding details
|
||
|
#endif
|
||
|
#include <game/client/iviewport.h>
|
||
|
|
||
|
#include <stdlib.h> // MAX_PATH define
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
#ifdef TF_CLIENT_DLL
|
||
|
#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_USERINFO )
|
||
|
#else
|
||
|
#define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE )
|
||
|
#endif // !TF_CLIENT_DLL
|
||
|
|
||
|
ConVar hud_classautokill( "hud_classautokill", "1", HUD_CLASSAUTOKILL_FLAGS, "Automatically kill player after choosing a new playerclass." );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS)
|
||
|
{
|
||
|
m_pViewPort = pViewPort;
|
||
|
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
|
||
|
m_iTeam = 0;
|
||
|
|
||
|
// initialize dialog
|
||
|
SetTitle("", true);
|
||
|
|
||
|
// load the new scheme early!!
|
||
|
SetScheme("ClientScheme");
|
||
|
SetMoveable(false);
|
||
|
SetSizeable(false);
|
||
|
|
||
|
// hide the system buttons
|
||
|
SetTitleBarVisible( false );
|
||
|
SetProportional(true);
|
||
|
|
||
|
// info window about this class
|
||
|
m_pPanel = new EditablePanel( this, "ClassInfo" );
|
||
|
|
||
|
LoadControlSettings( "Resource/UI/ClassMenu.res" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName)
|
||
|
{
|
||
|
m_pViewPort = pViewPort;
|
||
|
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
|
||
|
m_iTeam = 0;
|
||
|
|
||
|
// initialize dialog
|
||
|
SetTitle("", true);
|
||
|
|
||
|
// load the new scheme early!!
|
||
|
SetScheme("ClientScheme");
|
||
|
SetMoveable(false);
|
||
|
SetSizeable(false);
|
||
|
|
||
|
// hide the system buttons
|
||
|
SetTitleBarVisible( false );
|
||
|
SetProportional(true);
|
||
|
|
||
|
// info window about this class
|
||
|
m_pPanel = new EditablePanel( this, "ClassInfo" );
|
||
|
|
||
|
// Inheriting classes are responsible for calling LoadControlSettings()!
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CClassMenu::~CClassMenu()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
MouseOverPanelButton* CClassMenu::CreateNewMouseOverPanelButton(EditablePanel *panel)
|
||
|
{
|
||
|
return new MouseOverPanelButton(this, "MouseOverPanelButton", panel);
|
||
|
}
|
||
|
|
||
|
|
||
|
Panel *CClassMenu::CreateControlByName(const char *controlName)
|
||
|
{
|
||
|
if( !Q_stricmp( "MouseOverPanelButton", controlName ) )
|
||
|
{
|
||
|
MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel );
|
||
|
|
||
|
m_mouseoverButtons.AddToTail( newButton );
|
||
|
return newButton;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClassMenu::Reset()
|
||
|
{
|
||
|
for ( int i = 0 ; i < GetChildCount() ; ++i )
|
||
|
{
|
||
|
// Hide the subpanel for the MouseOverPanelButtons
|
||
|
MouseOverPanelButton *pPanel = dynamic_cast<MouseOverPanelButton *>( GetChild( i ) );
|
||
|
|
||
|
if ( pPanel )
|
||
|
{
|
||
|
pPanel->HidePage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Turn the first button back on again (so we have a default description shown)
|
||
|
Assert( m_mouseoverButtons.Count() );
|
||
|
for ( int i=0; i<m_mouseoverButtons.Count(); ++i )
|
||
|
{
|
||
|
if ( i == 0 )
|
||
|
{
|
||
|
m_mouseoverButtons[i]->ShowPage(); // Show the first page
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mouseoverButtons[i]->HidePage(); // Hide the rest
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the user picks a class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClassMenu::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( Q_stricmp( command, "vguicancel" ) )
|
||
|
{
|
||
|
engine->ClientCmd( const_cast<char *>( command ) );
|
||
|
|
||
|
#if !defined( CSTRIKE_DLL ) && !defined( TF_CLIENT_DLL )
|
||
|
// They entered a command to change their class, kill them so they spawn with
|
||
|
// the new class right away
|
||
|
if ( hud_classautokill.GetBool() )
|
||
|
{
|
||
|
engine->ClientCmd( "kill" );
|
||
|
}
|
||
|
#endif // !CSTRIKE_DLL && !TF_CLIENT_DLL
|
||
|
}
|
||
|
|
||
|
Close();
|
||
|
|
||
|
gViewPortInterface->ShowBackGround( false );
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: shows the class menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClassMenu::ShowPanel(bool bShow)
|
||
|
{
|
||
|
if ( bShow )
|
||
|
{
|
||
|
Activate();
|
||
|
SetMouseInputEnabled( true );
|
||
|
|
||
|
// load a default class page
|
||
|
for ( int i=0; i<m_mouseoverButtons.Count(); ++i )
|
||
|
{
|
||
|
if ( i == 0 )
|
||
|
{
|
||
|
m_mouseoverButtons[i]->ShowPage(); // Show the first page
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mouseoverButtons[i]->HidePage(); // Hide the rest
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_iScoreBoardKey == BUTTON_CODE_INVALID )
|
||
|
{
|
||
|
m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
SetMouseInputEnabled( false );
|
||
|
}
|
||
|
|
||
|
m_pViewPort->ShowBackGround( bShow );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CClassMenu::SetData(KeyValues *data)
|
||
|
{
|
||
|
m_iTeam = data->GetInt( "team" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the text of a control by name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClassMenu::SetLabelText(const char *textEntryName, const char *text)
|
||
|
{
|
||
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
|
||
|
if (entry)
|
||
|
{
|
||
|
entry->SetText(text);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the visibility of a button by name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CClassMenu::SetVisibleButton(const char *textEntryName, bool state)
|
||
|
{
|
||
|
Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
|
||
|
if (entry)
|
||
|
{
|
||
|
entry->SetVisible(state);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CClassMenu::OnKeyCodePressed(KeyCode code)
|
||
|
{
|
||
|
int nDir = 0;
|
||
|
|
||
|
switch ( code )
|
||
|
{
|
||
|
case KEY_XBUTTON_UP:
|
||
|
case KEY_XSTICK1_UP:
|
||
|
case KEY_XSTICK2_UP:
|
||
|
case KEY_UP:
|
||
|
case KEY_XBUTTON_LEFT:
|
||
|
case KEY_XSTICK1_LEFT:
|
||
|
case KEY_XSTICK2_LEFT:
|
||
|
case KEY_LEFT:
|
||
|
case STEAMCONTROLLER_DPAD_LEFT:
|
||
|
nDir = -1;
|
||
|
break;
|
||
|
|
||
|
case KEY_XBUTTON_DOWN:
|
||
|
case KEY_XSTICK1_DOWN:
|
||
|
case KEY_XSTICK2_DOWN:
|
||
|
case KEY_DOWN:
|
||
|
case KEY_XBUTTON_RIGHT:
|
||
|
case KEY_XSTICK1_RIGHT:
|
||
|
case KEY_XSTICK2_RIGHT:
|
||
|
case KEY_RIGHT:
|
||
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
||
|
nDir = 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
|
||
|
{
|
||
|
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
|
||
|
gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
|
||
|
}
|
||
|
else if ( nDir != 0 )
|
||
|
{
|
||
|
CUtlSortVector< SortedPanel_t, CSortedPanelYLess > vecSortedButtons;
|
||
|
VguiPanelGetSortedChildButtonList( this, (void*)&vecSortedButtons, "&", 0 );
|
||
|
|
||
|
int nNewArmed = VguiPanelNavigateSortedChildButtonList( (void*)&vecSortedButtons, nDir );
|
||
|
|
||
|
if ( nNewArmed != -1 )
|
||
|
{
|
||
|
// Handled!
|
||
|
if ( nNewArmed < m_mouseoverButtons.Count() )
|
||
|
{
|
||
|
m_mouseoverButtons[ nNewArmed ]->OnCursorEntered();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|