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https://github.com/nillerusr/source-engine.git
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140 lines
3.7 KiB
C
140 lines
3.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef GCCLIENTJOB_H
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#define GCCLIENTJOB_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace GCSDK
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{
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class CGCClient;
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//-----------------------------------------------------------------------------
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// Purpose: handles a network message job from the client
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//-----------------------------------------------------------------------------
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class CGCClientJob : public CJob
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{
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public:
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CGCClientJob( CGCClient *pGCClient ) : CJob( pGCClient->GetJobMgr() ), m_pGCClient( pGCClient ), m_cHeartbeatsBeforeTimeout( k_cJobHeartbeatsBeforeTimeoutDefault ) {}
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// all GCClient jobs must implement one of these
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virtual bool BYieldingRunGCJob( IMsgNetPacket *pNetPacket ) { return false; }
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virtual bool BYieldingRunGCJob() { return false; }
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virtual EServerType GetServerType() { return k_EServerTypeGCClient; }
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protected:
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CGCClient *m_pGCClient;
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bool BYldSendMessageAndGetReply( CGCMsgBase &msgOut, uint nTimeoutSec, CGCMsgBase *pMsgIn, MsgType_t eMsg )
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{
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IMsgNetPacket *pNetPacket = NULL;
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if ( !BYldSendMessageAndGetReply( msgOut, nTimeoutSec, &pNetPacket ) )
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return false;
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pMsgIn->SetPacket( pNetPacket );
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if ( pMsgIn->Hdr().m_eMsg != eMsg )
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return false;
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return true;
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}
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bool BYldSendMessageAndGetReply( CGCMsgBase &msgOut, uint nTimeoutSec, IMsgNetPacket **ppNetPacket )
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{
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msgOut.ExpectingReply( GetJobID() );
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if ( !m_pGCClient->BSendMessage( msgOut ) )
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return false;
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SetJobTimeout( nTimeoutSec );
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return BYieldingWaitForMsg( ppNetPacket );
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}
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enum BYldSendMessageAndGetReply_t
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{
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BYLDREPLY_SUCCESS,
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BYLDREPLY_SEND_FAILED,
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BYLDREPLY_TIMEOUT,
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BYLDREPLY_MSG_TYPE_MISMATCH,
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};
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BYldSendMessageAndGetReply_t BYldSendMessageAndGetReplyEx( CProtoBufMsgBase &msgOut, uint nTimeoutSec, CProtoBufMsgBase *pMsgIn, MsgType_t eMsg )
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{
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IMsgNetPacket *pNetPacket = NULL;
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msgOut.ExpectingReply( GetJobID() );
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if ( !m_pGCClient->BSendMessage( msgOut ) )
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return BYLDREPLY_SEND_FAILED;
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SetJobTimeout( nTimeoutSec );
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if( !BYieldingWaitForMsg( &pNetPacket ) )
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return BYLDREPLY_TIMEOUT;
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pMsgIn->InitFromPacket( pNetPacket );
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if ( pMsgIn->GetEMsg() != eMsg )
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return BYLDREPLY_MSG_TYPE_MISMATCH;
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return BYLDREPLY_SUCCESS;
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}
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bool BYldSendMessageAndGetReply( CProtoBufMsgBase &msgOut, uint nTimeoutSec, CProtoBufMsgBase *pMsgIn, MsgType_t eMsg )
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{
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if( BYldSendMessageAndGetReplyEx( msgOut, nTimeoutSec, pMsgIn, eMsg ) != BYLDREPLY_SUCCESS )
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return false;
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return true;
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}
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bool BYldSendMessageAndGetReply( CProtoBufMsgBase &msgOut, uint nTimeoutSec, IMsgNetPacket **ppNetPacket )
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{
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msgOut.ExpectingReply( GetJobID() );
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if ( !m_pGCClient->BSendMessage( msgOut ) )
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return false;
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SetJobTimeout( nTimeoutSec );
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return BYieldingWaitForMsg( ppNetPacket );
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}
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virtual uint32 CHeartbeatsBeforeTimeout() { return m_cHeartbeatsBeforeTimeout; }
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void SetJobTimeout( uint nTimeoutSec ) { m_cHeartbeatsBeforeTimeout = 1 + ((nTimeoutSec * k_nMillion) / k_cMicroSecJobHeartbeat); }
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private:
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virtual bool BYieldingRunJobFromMsg( IMsgNetPacket *pNetPacket )
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{
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// Protection against a NULL GCClient. Yields so the job is not deleted instantly
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if ( !m_pGCClient )
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{
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BYieldingWaitOneFrame();
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return false;
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}
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return BYieldingRunGCJob( pNetPacket );
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}
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virtual bool BYieldingRunJob( void *pvStartParam )
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{
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// Protection against a NULL GCClient. Yields so the job is not deleted instantly
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if ( !m_pGCClient )
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{
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BYieldingWaitOneFrame();
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return false;
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}
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return BYieldingRunGCJob();
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}
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uint32 m_cHeartbeatsBeforeTimeout;
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};
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} // namespace GCSDK
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#endif // GCCLIENTJOB_H
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