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58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_DODBASE_MELEE_H
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#define WEAPON_DODBASE_MELEE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_dodbase.h"
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#if defined( CLIENT_DLL )
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#define CWeaponDODBaseMelee C_WeaponDODBaseMelee
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#endif
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// ----------------------------------------------------------------------------- //
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// class definition.
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// ----------------------------------------------------------------------------- //
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class CWeaponDODBaseMelee : public CWeaponDODBase
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{
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public:
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DECLARE_CLASS( CWeaponDODBaseMelee, CWeaponDODBase );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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CWeaponDODBaseMelee();
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virtual void Spawn();
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virtual void PrimaryAttack();
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virtual void WeaponIdle();
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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virtual bool ShouldDrawCrosshair( void ) { return false; }
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virtual bool HasPrimaryAmmo() { return true; }
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virtual bool CanBeSelected() { return true; }
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virtual CBaseEntity *MeleeAttack( int iDamageAmount, int iDamageType, float flDmgDelay, float flAttackDelay );
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//virtual const char *GetSecondaryDeathNoticeName( void ) { return "stab"; }
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public:
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CDODWeaponInfo *m_pWeaponInfo;
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private:
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CWeaponDODBaseMelee( const CWeaponDODBaseMelee & ) {}
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};
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#endif // WEAPON_DODBASE_MELEE_H
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