mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
//
|
||
|
// battery.cpp
|
||
|
//
|
||
|
// implementation of CHudBattery class
|
||
|
//
|
||
|
#include "cbase.h"
|
||
|
#include "hud.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "hud_macros.h"
|
||
|
#include "hud_numericdisplay.h"
|
||
|
#include "iclientmode.h"
|
||
|
|
||
|
#include "vgui_controls/AnimationController.h"
|
||
|
#include "vgui/ILocalize.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
#define INIT_BAT -1
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays suit power (armor) on hud
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHudBattery : public CHudNumericDisplay, public CHudElement
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CHudBattery, CHudNumericDisplay );
|
||
|
|
||
|
public:
|
||
|
CHudBattery( const char *pElementName );
|
||
|
void Init( void );
|
||
|
void Reset( void );
|
||
|
void VidInit( void );
|
||
|
void OnThink( void );
|
||
|
void MsgFunc_Battery(bf_read &msg );
|
||
|
bool ShouldDraw();
|
||
|
|
||
|
private:
|
||
|
int m_iBat;
|
||
|
int m_iNewBat;
|
||
|
};
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudBattery );
|
||
|
DECLARE_HUD_MESSAGE( CHudBattery, Battery );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CHudBattery::CHudBattery( const char *pElementName ) : BaseClass(NULL, "HudSuit"), CHudElement( pElementName )
|
||
|
{
|
||
|
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_NEEDSUIT );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBattery::Init( void )
|
||
|
{
|
||
|
HOOK_HUD_MESSAGE( CHudBattery, Battery);
|
||
|
Reset();
|
||
|
m_iBat = INIT_BAT;
|
||
|
m_iNewBat = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBattery::Reset( void )
|
||
|
{
|
||
|
SetLabelText(g_pVGuiLocalize->Find("#Valve_Hud_SUIT"));
|
||
|
SetDisplayValue(m_iBat);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBattery::VidInit( void )
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Save CPU cycles by letting the HUD system early cull
|
||
|
// costly traversal. Called per frame, return true if thinking and
|
||
|
// painting need to occur.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHudBattery::ShouldDraw( void )
|
||
|
{
|
||
|
bool bNeedsDraw = ( m_iBat != m_iNewBat ) || ( GetAlpha() > 0 );
|
||
|
|
||
|
return ( bNeedsDraw && CHudElement::ShouldDraw() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBattery::OnThink( void )
|
||
|
{
|
||
|
if ( m_iBat == m_iNewBat )
|
||
|
return;
|
||
|
|
||
|
if ( !m_iNewBat )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerZero");
|
||
|
}
|
||
|
else if ( m_iNewBat < m_iBat )
|
||
|
{
|
||
|
// battery power has decreased, so play the damaged animation
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitDamageTaken");
|
||
|
|
||
|
// play an extra animation if we're super low
|
||
|
if ( m_iNewBat < 20 )
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitArmorLow");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// battery power has increased (if we had no previous armor, or if we just loaded the game, don't use alert state)
|
||
|
if ( m_iBat == INIT_BAT || m_iBat == 0 || m_iNewBat >= 20)
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedAbove20");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedBelow20");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_iBat = m_iNewBat;
|
||
|
|
||
|
SetDisplayValue(m_iBat);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHudBattery::MsgFunc_Battery( bf_read &msg )
|
||
|
{
|
||
|
m_iNewBat = msg.ReadShort();
|
||
|
}
|