mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "c_te_particlesystem.h"
|
||
|
#include "fx.h"
|
||
|
#include "ragdollexplosionenumerator.h"
|
||
|
#include "tier1/KeyValues.h"
|
||
|
#include "toolframework_client.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Concussive explosion entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_TEConcussiveExplosion : public C_TEParticleSystem
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( C_TEConcussiveExplosion, C_TEParticleSystem );
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
virtual void PostDataUpdate( DataUpdateType_t updateType );
|
||
|
|
||
|
void AffectRagdolls( void );
|
||
|
|
||
|
Vector m_vecNormal;
|
||
|
float m_flScale;
|
||
|
int m_nRadius;
|
||
|
int m_nMagnitude;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Networking
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEConcussiveExplosion, DT_TEConcussiveExplosion, CTEConcussiveExplosion )
|
||
|
RecvPropVector( RECVINFO(m_vecNormal)),
|
||
|
RecvPropFloat( RECVINFO(m_flScale)),
|
||
|
RecvPropInt( RECVINFO(m_nRadius)),
|
||
|
RecvPropInt( RECVINFO(m_nMagnitude)),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_TEConcussiveExplosion::AffectRagdolls( void )
|
||
|
{
|
||
|
if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) )
|
||
|
return;
|
||
|
|
||
|
CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
|
||
|
partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Recording
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static inline void RecordConcussiveExplosion( const Vector& start, const Vector &vecDirection )
|
||
|
{
|
||
|
if ( !ToolsEnabled() )
|
||
|
return;
|
||
|
|
||
|
if ( clienttools->IsInRecordingMode() )
|
||
|
{
|
||
|
KeyValues *msg = new KeyValues( "TempEntity" );
|
||
|
|
||
|
msg->SetInt( "te", TE_CONCUSSIVE_EXPLOSION );
|
||
|
msg->SetString( "name", "TE_ConcussiveExplosion" );
|
||
|
msg->SetFloat( "time", gpGlobals->curtime );
|
||
|
msg->SetFloat( "originx", start.x );
|
||
|
msg->SetFloat( "originy", start.y );
|
||
|
msg->SetFloat( "originz", start.z );
|
||
|
msg->SetFloat( "directionx", vecDirection.x );
|
||
|
msg->SetFloat( "directiony", vecDirection.y );
|
||
|
msg->SetFloat( "directionz", vecDirection.z );
|
||
|
|
||
|
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
|
||
|
msg->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_TEConcussiveExplosion::PostDataUpdate( DataUpdateType_t updateType )
|
||
|
{
|
||
|
AffectRagdolls();
|
||
|
|
||
|
FX_ConcussiveExplosion( m_vecOrigin, m_vecNormal );
|
||
|
RecordConcussiveExplosion( m_vecOrigin, m_vecNormal );
|
||
|
}
|
||
|
|
||
|
void TE_ConcussiveExplosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
|
||
|
{
|
||
|
Vector vecOrigin, vecDirection;
|
||
|
vecOrigin.x = pKeyValues->GetFloat( "originx" );
|
||
|
vecOrigin.y = pKeyValues->GetFloat( "originy" );
|
||
|
vecOrigin.z = pKeyValues->GetFloat( "originz" );
|
||
|
vecDirection.x = pKeyValues->GetFloat( "directionx" );
|
||
|
vecDirection.y = pKeyValues->GetFloat( "directiony" );
|
||
|
vecDirection.z = pKeyValues->GetFloat( "directionz" );
|
||
|
FX_ConcussiveExplosion( vecOrigin, vecDirection );
|
||
|
}
|