mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
219 lines
6.5 KiB
C
219 lines
6.5 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Functionality to render a glowing outline around client renderable objects.
|
||
|
//
|
||
|
//===============================================================================
|
||
|
|
||
|
#ifndef GLOW_OUTLINE_EFFECT_H
|
||
|
#define GLOW_OUTLINE_EFFECT_H
|
||
|
|
||
|
#if defined( COMPILER_MSVC )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "utlvector.h"
|
||
|
#include "mathlib/vector.h"
|
||
|
|
||
|
#ifdef GLOWS_ENABLE
|
||
|
|
||
|
class C_BaseEntity;
|
||
|
class CViewSetup;
|
||
|
class CMatRenderContextPtr;
|
||
|
|
||
|
static const int GLOW_FOR_ALL_SPLIT_SCREEN_SLOTS = -1;
|
||
|
|
||
|
class CGlowObjectManager
|
||
|
{
|
||
|
public:
|
||
|
CGlowObjectManager() :
|
||
|
m_nFirstFreeSlot( GlowObjectDefinition_t::END_OF_FREE_LIST )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
int RegisterGlowObject( C_BaseEntity *pEntity, const Vector &vGlowColor, float flGlowAlpha, bool bRenderWhenOccluded, bool bRenderWhenUnoccluded, int nSplitScreenSlot )
|
||
|
{
|
||
|
int nIndex;
|
||
|
if ( m_nFirstFreeSlot == GlowObjectDefinition_t::END_OF_FREE_LIST )
|
||
|
{
|
||
|
nIndex = m_GlowObjectDefinitions.AddToTail();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nIndex = m_nFirstFreeSlot;
|
||
|
m_nFirstFreeSlot = m_GlowObjectDefinitions[nIndex].m_nNextFreeSlot;
|
||
|
}
|
||
|
|
||
|
m_GlowObjectDefinitions[nIndex].m_hEntity = pEntity;
|
||
|
m_GlowObjectDefinitions[nIndex].m_vGlowColor = vGlowColor;
|
||
|
m_GlowObjectDefinitions[nIndex].m_flGlowAlpha = flGlowAlpha;
|
||
|
m_GlowObjectDefinitions[nIndex].m_bRenderWhenOccluded = bRenderWhenOccluded;
|
||
|
m_GlowObjectDefinitions[nIndex].m_bRenderWhenUnoccluded = bRenderWhenUnoccluded;
|
||
|
m_GlowObjectDefinitions[nIndex].m_nSplitScreenSlot = nSplitScreenSlot;
|
||
|
m_GlowObjectDefinitions[nIndex].m_nNextFreeSlot = GlowObjectDefinition_t::ENTRY_IN_USE;
|
||
|
|
||
|
return nIndex;
|
||
|
}
|
||
|
|
||
|
void UnregisterGlowObject( int nGlowObjectHandle )
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_nNextFreeSlot = m_nFirstFreeSlot;
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_hEntity = NULL;
|
||
|
m_nFirstFreeSlot = nGlowObjectHandle;
|
||
|
}
|
||
|
|
||
|
void SetEntity( int nGlowObjectHandle, C_BaseEntity *pEntity )
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_hEntity = pEntity;
|
||
|
}
|
||
|
|
||
|
void SetColor( int nGlowObjectHandle, const Vector &vGlowColor )
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_vGlowColor = vGlowColor;
|
||
|
}
|
||
|
|
||
|
void SetAlpha( int nGlowObjectHandle, float flAlpha )
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_flGlowAlpha = flAlpha;
|
||
|
}
|
||
|
|
||
|
void SetRenderFlags( int nGlowObjectHandle, bool bRenderWhenOccluded, bool bRenderWhenUnoccluded )
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_bRenderWhenOccluded = bRenderWhenOccluded;
|
||
|
m_GlowObjectDefinitions[nGlowObjectHandle].m_bRenderWhenUnoccluded = bRenderWhenUnoccluded;
|
||
|
}
|
||
|
|
||
|
bool IsRenderingWhenOccluded( int nGlowObjectHandle ) const
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
return m_GlowObjectDefinitions[nGlowObjectHandle].m_bRenderWhenOccluded;
|
||
|
}
|
||
|
|
||
|
bool IsRenderingWhenUnoccluded( int nGlowObjectHandle ) const
|
||
|
{
|
||
|
Assert( !m_GlowObjectDefinitions[nGlowObjectHandle].IsUnused() );
|
||
|
return m_GlowObjectDefinitions[nGlowObjectHandle].m_bRenderWhenUnoccluded;
|
||
|
}
|
||
|
|
||
|
bool HasGlowEffect( C_BaseEntity *pEntity ) const
|
||
|
{
|
||
|
for ( int i = 0; i < m_GlowObjectDefinitions.Count(); ++ i )
|
||
|
{
|
||
|
if ( !m_GlowObjectDefinitions[i].IsUnused() && m_GlowObjectDefinitions[i].m_hEntity.Get() == pEntity )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void RenderGlowEffects( const CViewSetup *pSetup, int nSplitScreenSlot );
|
||
|
|
||
|
private:
|
||
|
|
||
|
void RenderGlowModels( const CViewSetup *pSetup, int nSplitScreenSlot, CMatRenderContextPtr &pRenderContext );
|
||
|
void ApplyEntityGlowEffects( const CViewSetup *pSetup, int nSplitScreenSlot, CMatRenderContextPtr &pRenderContext, float flBloomScale, int x, int y, int w, int h );
|
||
|
|
||
|
struct GlowObjectDefinition_t
|
||
|
{
|
||
|
bool ShouldDraw( int nSlot ) const
|
||
|
{
|
||
|
return m_hEntity.Get() &&
|
||
|
( m_nSplitScreenSlot == GLOW_FOR_ALL_SPLIT_SCREEN_SLOTS || m_nSplitScreenSlot == nSlot ) &&
|
||
|
( m_bRenderWhenOccluded || m_bRenderWhenUnoccluded ) &&
|
||
|
m_hEntity->ShouldDraw() &&
|
||
|
!m_hEntity->IsDormant();
|
||
|
}
|
||
|
|
||
|
bool IsUnused() const { return m_nNextFreeSlot != GlowObjectDefinition_t::ENTRY_IN_USE; }
|
||
|
void DrawModel();
|
||
|
|
||
|
EHANDLE m_hEntity;
|
||
|
Vector m_vGlowColor;
|
||
|
float m_flGlowAlpha;
|
||
|
|
||
|
bool m_bRenderWhenOccluded;
|
||
|
bool m_bRenderWhenUnoccluded;
|
||
|
int m_nSplitScreenSlot;
|
||
|
|
||
|
// Linked list of free slots
|
||
|
int m_nNextFreeSlot;
|
||
|
|
||
|
// Special values for GlowObjectDefinition_t::m_nNextFreeSlot
|
||
|
static const int END_OF_FREE_LIST = -1;
|
||
|
static const int ENTRY_IN_USE = -2;
|
||
|
};
|
||
|
|
||
|
CUtlVector< GlowObjectDefinition_t > m_GlowObjectDefinitions;
|
||
|
int m_nFirstFreeSlot;
|
||
|
};
|
||
|
|
||
|
extern CGlowObjectManager g_GlowObjectManager;
|
||
|
|
||
|
class CGlowObject
|
||
|
{
|
||
|
public:
|
||
|
CGlowObject( C_BaseEntity *pEntity, const Vector &vGlowColor = Vector( 1.0f, 1.0f, 1.0f ), float flGlowAlpha = 1.0f, bool bRenderWhenOccluded = false, bool bRenderWhenUnoccluded = false, int nSplitScreenSlot = GLOW_FOR_ALL_SPLIT_SCREEN_SLOTS )
|
||
|
{
|
||
|
m_nGlowObjectHandle = g_GlowObjectManager.RegisterGlowObject( pEntity, vGlowColor, flGlowAlpha, bRenderWhenOccluded, bRenderWhenUnoccluded, nSplitScreenSlot );
|
||
|
}
|
||
|
|
||
|
~CGlowObject()
|
||
|
{
|
||
|
g_GlowObjectManager.UnregisterGlowObject( m_nGlowObjectHandle );
|
||
|
}
|
||
|
|
||
|
void SetEntity( C_BaseEntity *pEntity )
|
||
|
{
|
||
|
g_GlowObjectManager.SetEntity( m_nGlowObjectHandle, pEntity );
|
||
|
}
|
||
|
|
||
|
void SetColor( const Vector &vGlowColor )
|
||
|
{
|
||
|
g_GlowObjectManager.SetColor( m_nGlowObjectHandle, vGlowColor );
|
||
|
}
|
||
|
|
||
|
void SetAlpha( float flAlpha )
|
||
|
{
|
||
|
g_GlowObjectManager.SetAlpha( m_nGlowObjectHandle, flAlpha );
|
||
|
}
|
||
|
|
||
|
void SetRenderFlags( bool bRenderWhenOccluded, bool bRenderWhenUnoccluded )
|
||
|
{
|
||
|
g_GlowObjectManager.SetRenderFlags( m_nGlowObjectHandle, bRenderWhenOccluded, bRenderWhenUnoccluded );
|
||
|
}
|
||
|
|
||
|
bool IsRenderingWhenOccluded() const
|
||
|
{
|
||
|
return g_GlowObjectManager.IsRenderingWhenOccluded( m_nGlowObjectHandle );
|
||
|
}
|
||
|
|
||
|
bool IsRenderingWhenUnoccluded() const
|
||
|
{
|
||
|
return g_GlowObjectManager.IsRenderingWhenUnoccluded( m_nGlowObjectHandle );
|
||
|
}
|
||
|
|
||
|
bool IsRendering() const
|
||
|
{
|
||
|
return IsRenderingWhenOccluded() || IsRenderingWhenUnoccluded();
|
||
|
}
|
||
|
|
||
|
// Add more accessors/mutators here as needed
|
||
|
|
||
|
private:
|
||
|
int m_nGlowObjectHandle;
|
||
|
|
||
|
// Assignment & copy-construction disallowed
|
||
|
CGlowObject( const CGlowObject &other );
|
||
|
CGlowObject& operator=( const CGlowObject &other );
|
||
|
};
|
||
|
|
||
|
#endif // GLOWS_ENABLE
|
||
|
|
||
|
#endif // GLOW_OUTLINE_EFFECT_H
|