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https://github.com/nillerusr/source-engine.git
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113 lines
2.2 KiB
C
113 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_FUNC_DUST_H
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#define C_FUNC_DUST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "particles_simple.h"
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#include "particle_util.h"
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#include "bspflags.h"
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// ------------------------------------------------------------------------------------ //
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// CDustEffect particle renderer.
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// ------------------------------------------------------------------------------------ //
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class C_Func_Dust;
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class CFuncDustParticle : public Particle
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{
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public:
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Vector m_vVelocity;
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float m_flLifetime;
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float m_flDieTime;
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float m_flSize;
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color32 m_Color;
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};
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class CDustEffect : public CParticleEffect
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{
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public:
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CDustEffect( const char *pDebugName ) : CParticleEffect( pDebugName ) {}
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virtual void RenderParticles( CParticleRenderIterator *pIterator );
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
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C_Func_Dust *m_pDust;
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private:
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CDustEffect( const CDustEffect & ); // not defined, not accessible
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};
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// ------------------------------------------------------------------------------------ //
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// C_Func_Dust class.
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// ------------------------------------------------------------------------------------ //
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class C_Func_Dust : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_Func_Dust, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Func_Dust();
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virtual ~C_Func_Dust();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void ClientThink();
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virtual bool ShouldDraw();
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private:
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void AttemptSpawnNewParticle();
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// Vars from server.
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public:
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color32 m_Color;
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int m_SpawnRate;
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float m_flSizeMin;
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float m_flSizeMax;
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int m_SpeedMax;
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int m_LifetimeMin;
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int m_LifetimeMax;
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int m_DistMax;
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float m_FallSpeed; // extra 'gravity'
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public:
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int m_DustFlags; // Combination of DUSTFLAGS_
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public:
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CDustEffect m_Effect;
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PMaterialHandle m_hMaterial;
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TimedEvent m_Spawner;
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private:
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C_Func_Dust( const C_Func_Dust & ); // not defined, not accessible
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};
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#endif // C_FUNC_DUST_H
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