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57 lines
1.4 KiB
C
57 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ACHIEVEMENT_NOTIFICATION_PANEL_H
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#define ACHIEVEMENT_NOTIFICATION_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "hudelement.h"
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using namespace vgui;
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class CAchievementNotificationPanel : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CAchievementNotificationPanel, EditablePanel );
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public:
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CAchievementNotificationPanel( const char *pElementName );
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virtual void Init();
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void PerformLayout( void );
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virtual void LevelInit( void ) { m_flHideTime = 0; }
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virtual void FireGameEvent( IGameEvent * event );
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virtual void OnTick( void );
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void AddNotification( const char *szIconBaseName, const wchar_t *pHeading, const wchar_t *pTitle );
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private:
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void ShowNextNotification();
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void SetXAndWide( Panel *pPanel, int x, int wide );
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float m_flHideTime;
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Label *m_pLabelHeading;
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Label *m_pLabelTitle;
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EditablePanel *m_pPanelBackground;
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ImagePanel *m_pIcon;
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struct Notification_t
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{
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char szIconBaseName[255];
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wchar_t szHeading[255];
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wchar_t szTitle[255];
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};
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CUtlLinkedList<Notification_t> m_queueNotification;
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};
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#endif // ACHIEVEMENT_NOTIFICATION_PANEL_H
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