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106 lines
2.5 KiB
C
106 lines
2.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: includes all the headers required for the GC SDK. Include this
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// in your stdafx.h
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//
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//=============================================================================
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#ifndef GCSDK_H
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#define GCSDK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined(_WIN32) || defined(_WIN64)
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#pragma once
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#include <intrin.h>
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#pragma intrinsic(_BitScanReverse)
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#endif
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#include "tier0/platform.h"
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#include "gcsteamdefines.h"
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#include "steam/steamtypes.h"
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#include "tier0/dbg.h"
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#ifdef DBGFLAG_VALIDATE
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#include "tier0/validator.h"
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#endif
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#include "tier0/vprof.h"
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#include "tier0/fasttimer.h"
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// include this before checksum_crc specifically to avoid the
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// CRC references
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#include "steam/steamclientpublic.h"
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#include "tier1/utlmap.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/utlpriorityqueue.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utldict.h"
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#include "tier1/utlhashmaplarge.h"
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#include "tier1/mempool.h"
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#include "tier1/tsmempool.h"
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#include "tier1/tsmultimempool.h"
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#include "tier1/checksum_crc.h"
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#include "tier1/fmtstr.h"
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#include "tier1/KeyValues.h"
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#include "tier1/strtools.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utlsymbollarge.h"
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#include "vstdlib/coroutine.h"
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#include "vstdlib/osversion.h"
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// public stuff
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#include "gamecoordinator/igcsqlresultsetlist.h"
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#include "misc.h"
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// These are first since they're used all over
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#include "gcconstants.h"
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#include "refcount.h"
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#include "netpacket.h"
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#include "gcmsg.h"
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#include "msgprotobuf.h"
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#include "gc_convar.h"
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// SQL Access stuff
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#include "sqlaccess/record.h"
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#include "sqlaccess/schema.h"
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#include "sqlaccess/recordinfo.h"
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#include "sqlaccess/schemafull.h"
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#include "sqlaccess/columnset.h"
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#include "sqlaccess/sqlrecord.h"
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#include "sqlaccess/sqlutil.h"
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#include "sqlaccess/sqlaccess.h"
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#include "messagelist.h"
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#include "gchost.h"
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#include "gclogger.h"
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#include "gcsqlquery.h"
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#include "jobtime.h"
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#include "job.h"
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#include "jobmgr.h"
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#include "netpacketpool.h"
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#include "gcsystemmsgs.h"
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#include "gcwgjobmgr.h"
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#include "gcbase.h"
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#include "gcsession.h"
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#include "sharedobject.h"
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#include "protobufsharedobject.h"
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#include "schemasharedobject.h"
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#include "sharedobjectcache.h"
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#include "gcdirtyfield.h"
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#include "gc_sharedobjectcache.h"
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#include "http.h"
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#include "gcwebapi.h"
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#include "gcwebapikey.h"
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#include "webapi_response.h"
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#include "gcjob.h"
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#include "msgprotobuf.h"
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#include "sdocache.h"
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#endif // GCSDK_H
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