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https://github.com/nillerusr/source-engine.git
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151 lines
4.4 KiB
C
151 lines
4.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef REPLAY_RAGDOLL_H
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#define REPLAY_RAGDOLL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//--------------------------------------------------------------------------------
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class C_BaseAnimating;
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//--------------------------------------------------------------------------------
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struct RagdollSimulationFrame_t
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{
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RagdollSimulationFrame_t() : pPositions(NULL), pAngles(NULL), nTick(-1) {}
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static RagdollSimulationFrame_t* Alloc( int nNumBones );
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int nTick;
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Vector* pPositions;
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QAngle* pAngles;
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Vector vRootPosition;
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QAngle angRootAngles;
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};
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//--------------------------------------------------------------------------------
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struct RagdollSimulationData_t
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{
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RagdollSimulationData_t( C_BaseAnimating* pEntity = NULL, int nStartTick = 0, int nNumBones = 0 );
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void Record();
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int m_nEntityIndex;
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int m_nStartTick;
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int m_nDuration;
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int m_nNumBones;
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typedef unsigned short Iterator_t;
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CUtlLinkedList< RagdollSimulationFrame_t*, Iterator_t > m_lstFrames;
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C_BaseAnimating* m_pEntity;
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};
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//--------------------------------------------------------------------------------
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// TODO: Refactor this into an interface and hide implementation in cpp file
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class CReplayRagdollRecorder
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{
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private:
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CReplayRagdollRecorder();
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~CReplayRagdollRecorder();
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public:
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static CReplayRagdollRecorder& Instance();
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void Init();
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void Shutdown();
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void Think();
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void AddEntry( C_BaseAnimating* pEntity, int nStartTick, int nNumBones );
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void StopRecordingRagdoll( C_BaseAnimating* pEntity );
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void CleanupStartupTicksAndDurations( int nStartTick );
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bool DumpRagdollsToDisk( char const* pszFilename ) const;
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bool IsRecording() const { return m_bIsRecording; }
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private:
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typedef unsigned short Iterator_t;
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void StopRecordingRagdollAtIndex( Iterator_t nIndex );
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void StopRecordingSleepingRagdolls();
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void Record();
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bool FindEntryInRecordingList( C_BaseAnimating* pEntity, Iterator_t& nOutIndex );
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void PrintDebug();
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CUtlLinkedList< RagdollSimulationData_t*, Iterator_t > m_lstRagdolls;
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CUtlLinkedList< RagdollSimulationData_t*, Iterator_t > m_lstRagdollsToRecord; // Contains some of the elements from m_lstRagdolls -
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// the ones which are still recording
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bool m_bIsRecording;
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};
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//--------------------------------------------------------------------------------
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class CReplayRagdollCache
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{
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private:
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CReplayRagdollCache();
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public:
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static CReplayRagdollCache& Instance();
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bool Init( char const* pszFilename );
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void Shutdown();
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void Think();
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bool IsInitialized() const { return m_bInit; }
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//
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// Returns false is no frame exists for the given entity at the given tick.
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// Otherwise, returns a
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//
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bool GetFrame( C_BaseAnimating* pEntity, int nTick, bool* pBoneSimulated, CBoneAccessor* pBoneAccessor ) const;
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private:
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RagdollSimulationData_t* FindRagdollEntry( C_BaseAnimating* pEntity, int nTick );
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const RagdollSimulationData_t* FindRagdollEntry( C_BaseAnimating* pEntity, int nTick ) const;
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bool FindFrame( RagdollSimulationFrame_t*& pFrameOut, RagdollSimulationFrame_t*& pNextFrameOut,
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const RagdollSimulationData_t* pRagdollEntry, int nTick );
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bool FindFrame( RagdollSimulationFrame_t*& pFrameOut, RagdollSimulationFrame_t*& pNextFrameOut,
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const RagdollSimulationData_t* pRagdollEntry, int nTick ) const;
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typedef unsigned short Iterator_t;
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bool m_bInit;
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CUtlLinkedList< RagdollSimulationData_t*, Iterator_t > m_lstRagdolls;
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};
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//--------------------------------------------------------------------------------
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bool Replay_CacheRagdolls( const char* pFilename, int nStartTick );
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//--------------------------------------------------------------------------------
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inline const RagdollSimulationData_t* CReplayRagdollCache::FindRagdollEntry( C_BaseAnimating* pEntity, int nTick ) const
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{
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return const_cast< CReplayRagdollCache* >( this )->FindRagdollEntry( pEntity, nTick );
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}
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inline bool CReplayRagdollCache::FindFrame( RagdollSimulationFrame_t*& pFrameOut, RagdollSimulationFrame_t*& pNextFrameOut,
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const RagdollSimulationData_t* pRagdollEntry, int nTick ) const
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{
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return const_cast< CReplayRagdollCache* >( this )->FindFrame( pFrameOut, pNextFrameOut, pRagdollEntry, nTick );
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}
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//--------------------------------------------------------------------------------
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#endif // REPLAY_RAGDOLL_H
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