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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#include "cbase.h"
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#include "gamedefs.h"
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//----------------------------------------------------------------------------------------
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StatInfo_t g_pReplayDisplayGameStats[REPLAY_MAX_DISPLAY_GAMESTATS] =
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{
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#if defined( TF_CLIENT_DLL )
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{ TFSTAT_SHOTS_HIT, "#Stat_ShotsHit", },
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{ TFSTAT_SHOTS_FIRED, "#Stat_ShotsFired" },
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{ TFSTAT_DAMAGE, "#Stat_Damage" },
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{ TFSTAT_CAPTURES, "#Stat_Captures" },
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{ TFSTAT_DEFENSES, "#Stat_Defenses" },
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{ TFSTAT_REVENGE, "#Stat_Revenge" },
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{ TFSTAT_POINTSSCORED, "#Stat_PointsScored" },
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{ TFSTAT_BUILDINGSDESTROYED,"#Stat_BuildingsDestroyed" },
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{ TFSTAT_HEADSHOTS, "#Stat_Headshots" },
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{ TFSTAT_PLAYTIME, "#Stat_PlayTime" },
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{ TFSTAT_HEALING, "#Stat_Healing" },
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{ TFSTAT_INVULNS, "#Stat_Invulns" },
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{ TFSTAT_KILLASSISTS, "#Stat_KillAssists" },
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{ TFSTAT_BACKSTABS, "#Stat_BackStabs" },
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{ TFSTAT_HEALTHLEACHED, "#Stat_HealthLeached" },
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{ TFSTAT_BUILDINGSBUILT, "#Stat_BuildingsBuilt" },
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{ TFSTAT_MAXSENTRYKILLS, "#Stat_MaxSentryKills" },
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{ TFSTAT_TELEPORTS, "#Stat_Teleports" },
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{ TFSTAT_FIREDAMAGE, "#Stat_FiredDamage" },
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{ TFSTAT_BONUS_POINTS, "#Stat_BonusPoints" },
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{ TFSTAT_BLASTDAMAGE, "#Stat_BlastDamage" },
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{ TFSTAT_DAMAGETAKEN, "#Stat_DamageTaken" },
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{ TFSTAT_CRITS, "#Stat_Crits" },
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#elif defined( CSTRIKE_DLL )
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{ CSSTAT_SHOTS_HIT, "#Stat_ShotsHit" },
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{ CSSTAT_SHOTS_FIRED, "#Stat_ShotsFired" },
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{ CSSTAT_DAMAGE, "#Stat_Damage" },
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#endif
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};
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