source-engine/game/client/replay/gamedefs.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#include "cbase.h"
#include "gamedefs.h"
//----------------------------------------------------------------------------------------
StatInfo_t g_pReplayDisplayGameStats[REPLAY_MAX_DISPLAY_GAMESTATS] =
{
#if defined( TF_CLIENT_DLL )
{ TFSTAT_SHOTS_HIT, "#Stat_ShotsHit", },
{ TFSTAT_SHOTS_FIRED, "#Stat_ShotsFired" },
{ TFSTAT_DAMAGE, "#Stat_Damage" },
{ TFSTAT_CAPTURES, "#Stat_Captures" },
{ TFSTAT_DEFENSES, "#Stat_Defenses" },
{ TFSTAT_REVENGE, "#Stat_Revenge" },
{ TFSTAT_POINTSSCORED, "#Stat_PointsScored" },
{ TFSTAT_BUILDINGSDESTROYED,"#Stat_BuildingsDestroyed" },
{ TFSTAT_HEADSHOTS, "#Stat_Headshots" },
{ TFSTAT_PLAYTIME, "#Stat_PlayTime" },
{ TFSTAT_HEALING, "#Stat_Healing" },
{ TFSTAT_INVULNS, "#Stat_Invulns" },
{ TFSTAT_KILLASSISTS, "#Stat_KillAssists" },
{ TFSTAT_BACKSTABS, "#Stat_BackStabs" },
{ TFSTAT_HEALTHLEACHED, "#Stat_HealthLeached" },
{ TFSTAT_BUILDINGSBUILT, "#Stat_BuildingsBuilt" },
{ TFSTAT_MAXSENTRYKILLS, "#Stat_MaxSentryKills" },
{ TFSTAT_TELEPORTS, "#Stat_Teleports" },
{ TFSTAT_FIREDAMAGE, "#Stat_FiredDamage" },
{ TFSTAT_BONUS_POINTS, "#Stat_BonusPoints" },
{ TFSTAT_BLASTDAMAGE, "#Stat_BlastDamage" },
{ TFSTAT_DAMAGETAKEN, "#Stat_DamageTaken" },
{ TFSTAT_CRITS, "#Stat_Crits" },
#elif defined( CSTRIKE_DLL )
{ CSSTAT_SHOTS_HIT, "#Stat_ShotsHit" },
{ CSSTAT_SHOTS_FIRED, "#Stat_ShotsFired" },
{ CSSTAT_DAMAGE, "#Stat_Damage" },
#endif
};