source-engine/game/client/portal/c_prop_portal.h

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2022-04-16 09:05:19 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_PROP_PORTAL_H
#define C_PROP_PORTAL_H
#ifdef _WIN32
#pragma once
#endif
#include "portalrenderable_flatbasic.h"
#include "iviewrender.h"
#include "view_shared.h"
#include "viewrender.h"
#include "PortalSimulation.h"
#include "C_PortalGhostRenderable.h"
struct dlight_t;
class C_DynamicLight;
class C_Prop_Portal : public CPortalRenderable_FlatBasic
{
public:
DECLARE_CLASS( C_Prop_Portal, CPortalRenderable_FlatBasic );
DECLARE_CLIENTCLASS();
C_Prop_Portal( void );
virtual ~C_Prop_Portal( void );
// Handle recording for the SFM
virtual void GetToolRecordingState( KeyValues *msg );
CHandle<C_Prop_Portal> m_hLinkedPortal; //the portal this portal is linked to
bool m_bActivated; //a portal can exist and not be active
bool m_bSharedEnvironmentConfiguration; //this will be set by an instance of CPortal_Environment when two environments are in close proximity
cplane_t m_plane_Origin; // The plane on which this portal is placed, normal facing outward (matching model forward vec)
virtual void Spawn( void );
virtual void Activate( void );
virtual void ClientThink( void );
virtual void Simulate();
virtual void UpdateOnRemove( void );
virtual void OnNewParticleEffect( const char *pszParticleName, CNewParticleEffect *pNewParticleEffect );
struct Portal_PreDataChanged
{
bool m_bActivated;
bool m_bIsPortal2;
Vector m_vOrigin;
QAngle m_qAngles;
EHANDLE m_hLinkedTo;
} PreDataChanged;
struct TransformedLightingData_t
{
ClientShadowHandle_t m_LightShadowHandle;
dlight_t *m_pEntityLight;
} TransformedLighting;
virtual void OnPreDataChanged( DataUpdateType_t updateType );
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual int DrawModel( int flags );
void UpdateOriginPlane( void );
void UpdateGhostRenderables( void );
void SetIsPortal2( bool bValue );
bool IsActivedAndLinked( void ) const;
CPortalSimulator m_PortalSimulator;
virtual C_BaseEntity * PortalRenderable_GetPairedEntity( void ) { return this; };
private:
CUtlVector<EHANDLE> m_hGhostingEntities;
CUtlVector<C_PortalGhostRenderable *> m_GhostRenderables;
float m_fGhostRenderablesClip[4];
friend void __MsgFunc_EntityPortalled(bf_read &msg);
};
typedef C_Prop_Portal CProp_Portal;
#endif //#ifndef C_PROP_PORTAL_H