source-engine/game/client/game_controls/IconPanel.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICONPANEL_H
#define ICONPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
using namespace vgui;
class CIconPanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CIconPanel, vgui::Panel );
public:
CIconPanel( vgui::Panel *parent, const char *name );
void Init( void );
virtual void Paint();
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void SetIcon( const char *szIcon );
void SetIconColor( Color cColor ) { m_IconColor = cColor; }
private:
CHudTexture *m_icon;
char m_szIcon[128];
bool m_bScaleImage;
CPanelAnimationVar( Color, m_IconColor, "iconColor", "255 255 255 255" );
};
#endif //ICONPANEL_H