source-engine/game/client/dod/dod_hud_restartround.cpp

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2022-04-16 09:05:19 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODRestartRoundLabel : public vgui::Panel, public CHudElement
{
DECLARE_CLASS_SIMPLE( CDODRestartRoundLabel, vgui::Panel );
public:
CDODRestartRoundLabel( const char *pElementName );
virtual void Reset();
virtual void PerformLayout();
protected:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
private:
vgui::HFont m_hFont;
Color m_bgColor;
vgui::Label *m_pRestartLabel; // "Round will restart in 0:00"
vgui::Label *m_pBackground;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
float m_flLastRestartTime;
};
DECLARE_HUDELEMENT( CDODRestartRoundLabel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODRestartRoundLabel::CDODRestartRoundLabel( const char *pElementName ) : BaseClass(NULL, "RestartRoundLabel"), CHudElement( pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
SetAlpha( 0 );
m_pBackground = new vgui::Label( this, "Background", "" );
wchar_t labelText[128];
g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" );
m_pRestartLabel = new vgui::Label( this, "restartroundlabel", labelText );
m_pRestartLabel->SetPaintBackgroundEnabled( false );
m_pRestartLabel->SetPaintBorderEnabled( false );
m_pRestartLabel->SizeToContents();
m_pRestartLabel->SetContentAlignment( vgui::Label::a_west );
m_pRestartLabel->SetFgColor( GetFgColor() );
m_flLastRestartTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::Reset()
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelHide" );
m_flLastRestartTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) );
m_hFont = pScheme->GetFont( "HudHintText", true );
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 0 );
}
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::PerformLayout()
{
BaseClass::PerformLayout();
int wide, tall;
GetSize( wide, tall );
// find the widest line
int labelWide = m_pRestartLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont );
int labelTall = fontTall;
labelWide += m_iTextX*2;
labelTall += m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pRestartLabel->GetWide())/2;
m_pRestartLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
}
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::OnThink()
{
float flRoundRestartTime = DODGameRules()->GetRoundRestartTime();
if( flRoundRestartTime != m_flLastRestartTime )
{
if( flRoundRestartTime > 0 )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelShow" );
}
m_flLastRestartTime = flRoundRestartTime;
}
if( GetAlpha() > 0 )
{
wchar_t minutes[4];
wchar_t seconds[4];
int iSecondsRemaining = (int)( flRoundRestartTime - gpGlobals->curtime );
iSecondsRemaining = MAX( 0, iSecondsRemaining );
_snwprintf ( minutes, sizeof(minutes)/sizeof(wchar_t), L"%d", (iSecondsRemaining / 60) );
_snwprintf ( seconds, sizeof(seconds)/sizeof(wchar_t), L"%02d", (iSecondsRemaining % 60) );
wchar_t labelText[128];
g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, minutes, seconds );
m_pRestartLabel->SetText( labelText );
m_pRestartLabel->SizeToContents();
//InvalidateLayout();
}
m_pBackground->SetFgColor(GetFgColor());
m_pRestartLabel->SetFgColor(GetFgColor());
}