mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-27 00:26:50 +00:00
28 lines
811 B
C
28 lines
811 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DOD_HUD_PLAYERSTATUS_WEAPON_H
|
||
|
#define DOD_HUD_PLAYERSTATUS_WEAPON_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Weapon Selection panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDoDHudCurrentWeapon : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CDoDHudCurrentWeapon, vgui::EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CDoDHudCurrentWeapon( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ){}
|
||
|
|
||
|
virtual void Paint();
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // DOD_HUD_PLAYERSTATUS_WEAPON_H
|