mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-27 00:26:50 +00:00
91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DOD_HUD_PLAYERSTATUS_STAMINA_H
|
||
|
#define DOD_HUD_PLAYERSTATUS_STAMINA_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Stamina progress bar
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDoDHudStaminaProgressBar : public vgui::Panel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CDoDHudStaminaProgressBar, vgui::Panel );
|
||
|
|
||
|
public:
|
||
|
CDoDHudStaminaProgressBar( vgui::Panel *parent, const char *name ) : vgui::Panel( parent, name ){}
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
float m_flPercentage;
|
||
|
|
||
|
Color m_clrActive;
|
||
|
Color m_clrActiveLow;
|
||
|
Color m_clrInactive;
|
||
|
Color m_clrInactiveLow;
|
||
|
|
||
|
CPanelAnimationVarAliasType( float, m_flSliceWidth, "slice_width", "5", "proportional_float" );
|
||
|
CPanelAnimationVarAliasType( float, m_flSliceSpacer, "slice_spacer", "2", "proportional_float" );
|
||
|
CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.25" );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Stamina icon
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDoDHudStaminaIcon : public vgui::ImagePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CDoDHudStaminaIcon, vgui::ImagePanel );
|
||
|
|
||
|
public:
|
||
|
CDoDHudStaminaIcon( vgui::Panel *parent, const char *name );
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void ApplySettings( KeyValues *inResourceData );
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
|
||
|
void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
float m_flPercentage;
|
||
|
CHudTexture *m_icon;
|
||
|
|
||
|
CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.25" );
|
||
|
|
||
|
char m_szIcon[128];
|
||
|
|
||
|
Color m_clrActive;
|
||
|
Color m_clrActiveLow;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Stamina panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDoDHudStamina : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CDoDHudStamina, vgui::EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CDoDHudStamina( vgui::Panel *parent, const char *name );
|
||
|
|
||
|
virtual void OnThink();
|
||
|
virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
|
||
|
|
||
|
private:
|
||
|
|
||
|
CDoDCutEditablePanel *m_pBackground;
|
||
|
CDoDHudStaminaIcon *m_pIcon;
|
||
|
CDoDHudStaminaProgressBar *m_pProgressBar;
|
||
|
};
|
||
|
|
||
|
#endif // DOD_HUD_PLAYERSTATUS_STAMINA_H
|