source-engine/game/client/dod/dod_hud_playerstatus_stamina.cpp

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2022-04-16 09:05:19 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_stamina.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudStaminaBar.Active", GetFgColor() );
m_clrActiveLow = pScheme->GetColor( "HudStaminaBar.ActiveLow", GetFgColor() );
m_clrInactive = pScheme->GetColor( "HudStaminaBar.InActive", GetFgColor() );
m_clrInactiveLow = pScheme->GetColor( "HudStaminaBar.InActiveLow", GetFgColor() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaProgressBar::Paint()
{
BaseClass::Paint();
int xpos = 0, ypos = 0;
int x, y, w, t;
GetBounds( x, y, w, t );
if ( m_flPercentage < m_flWarningLevel )
{
vgui::surface()->DrawSetColor( m_clrActiveLow );
}
else
{
vgui::surface()->DrawSetColor( m_clrActive );
}
int nActiveLimit = w * m_flPercentage;
while ( xpos + m_flSliceWidth < w )
{
if ( xpos + m_flSliceWidth > nActiveLimit )
{
if ( m_flPercentage < m_flWarningLevel )
{
vgui::surface()->DrawSetColor( m_clrInactiveLow );
}
else
{
vgui::surface()->DrawSetColor( m_clrInactive );
}
}
vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t );
xpos += m_flSliceWidth + m_flSliceSpacer;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudStaminaIcon::CDoDHudStaminaIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name )
{
m_icon = NULL;
memset( m_szIcon, 0, sizeof( m_szIcon ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
Q_strncpy( m_szIcon, inResourceData->GetString( "stamina_icon", "stamina_icon" ), sizeof( m_szIcon ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudStaminaIcon.Active", GetFgColor() );
m_clrActiveLow = pScheme->GetColor( "HudStaminaIcon.ActiveLow", GetFgColor() );
if ( !m_icon )
{
m_icon = gHUD.GetIcon( m_szIcon );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStaminaIcon::Paint()
{
int x, y, w, t;
GetBounds( x, y, w, t );
if ( m_icon )
{
m_icon->DrawSelf( 0, -3, w, t, ( m_flPercentage < m_flWarningLevel ) ? m_clrActiveLow : m_clrActive );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudStamina::CDoDHudStamina( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
m_pBackground = new CDoDCutEditablePanel( this, "StaminaBackground" );
m_pIcon = new CDoDHudStaminaIcon( this, "StaminaIcon" );
m_pProgressBar = new CDoDHudStaminaProgressBar( this, "StaminaProgressBar" );
// load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStamina::OnScreenSizeChanged( int iOldWide, int iOldTall )
{
LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudStamina::OnThink()
{
BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer )
{
float flPercentage = (float)( pPlayer->m_Shared.GetStamina() ) / 100.0f;
if ( m_pProgressBar )
{
m_pProgressBar->SetPercentage( flPercentage );
}
if ( m_pIcon )
{
m_pIcon->SetPercentage( flPercentage );
}
}
}