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https://github.com/nillerusr/source-engine.git
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80 lines
3.1 KiB
C
80 lines
3.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_PLAYERSTATUS_AMMO_H
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#define DOD_HUD_PLAYERSTATUS_AMMO_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Displays current ammunition level
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//-----------------------------------------------------------------------------
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class CDoDHudAmmo : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CDoDHudAmmo, vgui::Panel );
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public:
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CDoDHudAmmo( vgui::Panel *parent, const char *name );
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void Init( void );
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void SetAmmo( int ammo, bool playAnimation );
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void SetAmmo2( int ammo2, bool playAnimation );
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virtual void OnThink();
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virtual void Paint( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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private:
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void DrawAmmoCount( int count );
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void DrawText( char *text, int x, int y, Color clrText );
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void DrawNumbers( int num, int x, int y );
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void PaintGrenadeAmmo( CWeaponDODBase *pWpn );
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void PaintBazookaAmmo( CWeaponDODBase *pWpn );
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void PaintMGAmmo( CWeaponDODBase *pWpn );
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void PaintGunAmmo( CWeaponDODBase *pWpn );
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void PaintRifleGrenadeAmmo( CWeaponDODBase *pWpn );
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CHandle< C_BaseCombatWeapon > m_hCurrentActiveWeapon;
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int m_iAmmo;
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int m_iAmmo2;
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bool m_bUsesClips;
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int m_iAdditiveWhiteID;
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Color m_clrTextColor;
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Color m_clrTextXColor;
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CPanelAnimationVarAliasType( float, clip_count_text_xpos, "clip_count_text_xpos", "54", "proportional_float" );
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CPanelAnimationVarAliasType( float, clip_count_text_ypos, "clip_count_text_ypos", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, large_icon_xpos, "large_icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, large_icon_ypos, "large_icon_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, large_icon_width, "large_icon_width", "32", "proportional_float" );
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CPanelAnimationVarAliasType( float, large_icon_height, "large_icon_height", "51", "proportional_float" );
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CPanelAnimationVarAliasType( float, small_icon_xpos, "small_icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, small_icon_ypos, "small_icon_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, small_icon_width, "small_icon_width", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, small_icon_height, "small_icon_height", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, extra_clip_xpos, "extra_clip_xpos", "35", "proportional_float" );
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CPanelAnimationVarAliasType( float, extra_clip_ypos, "extra_clip_ypos", "20", "proportional_float" );
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CPanelAnimationVarAliasType( float, extra_clip_width, "extra_clip_width", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, extra_clip_height, "extra_clip_height", "16", "proportional_float" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudSelectionNumbers" );
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Color m_clrIcon;
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CHudTexture *m_pMGNumbers[10];
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};
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#endif // DOD_HUD_PLAYERSTATUS_AMMO_H
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