mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-27 00:26:50 +00:00
122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hudelement.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include "c_dod_player.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include "c_dod_playerresource.h"
|
||
|
#include "weapon_mg42.h"
|
||
|
|
||
|
|
||
|
class CHudMGHeatIcon : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudMGHeatIcon, vgui::Panel );
|
||
|
|
||
|
CHudMGHeatIcon( const char *name );
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void Init();
|
||
|
virtual bool ShouldDraw();
|
||
|
|
||
|
private:
|
||
|
CHudTexture *m_pBarrel;
|
||
|
CHudTexture *m_pHotBarrel;
|
||
|
|
||
|
Color m_clrIcon;
|
||
|
};
|
||
|
|
||
|
|
||
|
DECLARE_HUDELEMENT( CHudMGHeatIcon );
|
||
|
|
||
|
|
||
|
CHudMGHeatIcon::CHudMGHeatIcon( const char *pName ) :
|
||
|
vgui::Panel( NULL, "HudMGHeatIcon" ), CHudElement( pName )
|
||
|
{
|
||
|
SetParent( g_pClientMode->GetViewport() );
|
||
|
|
||
|
m_clrIcon = Color(255,255,255,255);
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_PLAYERDEAD );
|
||
|
}
|
||
|
|
||
|
void CHudMGHeatIcon::Init()
|
||
|
{
|
||
|
if( !m_pBarrel )
|
||
|
{
|
||
|
m_pBarrel = gHUD.GetIcon( "hud_barrel" );
|
||
|
}
|
||
|
|
||
|
if( !m_pHotBarrel )
|
||
|
{
|
||
|
m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CHudMGHeatIcon::ShouldDraw()
|
||
|
{
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if( !pPlayer )
|
||
|
return false;
|
||
|
|
||
|
//is their active weapon an mg42 ?
|
||
|
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
|
||
|
if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) )
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CHudMGHeatIcon::Paint()
|
||
|
{
|
||
|
int x,y,w,h;
|
||
|
GetBounds( x,y,w,h );
|
||
|
|
||
|
if( !m_pBarrel )
|
||
|
{
|
||
|
m_pBarrel = gHUD.GetIcon( "hud_barrel" );
|
||
|
}
|
||
|
|
||
|
if( !m_pHotBarrel )
|
||
|
{
|
||
|
m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" );
|
||
|
}
|
||
|
|
||
|
//draw the base
|
||
|
m_pBarrel->DrawSelf( 0, 0, m_clrIcon );
|
||
|
|
||
|
float flPercentHotness = 0.0f;
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
|
||
|
if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) )
|
||
|
{
|
||
|
CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
|
||
|
|
||
|
if( pMG42 )
|
||
|
{
|
||
|
flPercentHotness = (float)pMG42->GetWeaponHeat() / 100.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int nOffset = m_pHotBarrel->Height() * ( 1.0 - flPercentHotness );
|
||
|
if ( nOffset < m_pHotBarrel->Height() )
|
||
|
{
|
||
|
m_pHotBarrel->DrawSelfCropped( 0, nOffset, 0, nOffset, m_pHotBarrel->Width(), m_pHotBarrel->Height() - nOffset, m_clrIcon );
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|