mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-27 16:43:01 +00:00
354 lines
9.0 KiB
C++
354 lines
9.0 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "dodclassmenu.h"
|
||
|
|
||
|
#include <KeyValues.h>
|
||
|
#include <filesystem.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include <vgui_controls/RichText.h>
|
||
|
#include <vgui/IVGui.h>
|
||
|
|
||
|
#include "hud.h" // for gEngfuncs
|
||
|
#include "c_dod_player.h"
|
||
|
#include "c_dod_team.h"
|
||
|
|
||
|
#include "imagemouseoverbutton.h"
|
||
|
|
||
|
#include "dodmouseoverpanelbutton.h"
|
||
|
#include "dodrandombutton.h"
|
||
|
#include "IconPanel.h"
|
||
|
|
||
|
#include "IGameUIFuncs.h" // for key bindings
|
||
|
|
||
|
extern IGameUIFuncs *gameuifuncs; // for key binding details
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
extern ConVar hud_classautokill;
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *CDODClassInfoPanel::CreateControlByName( const char *controlName )
|
||
|
{
|
||
|
if( !Q_stricmp( "ProgressBar", controlName ) )
|
||
|
{
|
||
|
return new CDODProgressBar(this);
|
||
|
}
|
||
|
else if ( !Q_stricmp( "CIconPanel", controlName ) )
|
||
|
{
|
||
|
return new CIconPanel(this, "icon_panel");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDODClassInfoPanel::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
RichText *pClassInfo = dynamic_cast<RichText*>(FindChildByName("classInfo"));
|
||
|
|
||
|
if ( pClassInfo )
|
||
|
{
|
||
|
pClassInfo->SetBorder(pScheme->GetBorder("NoBorder"));
|
||
|
pClassInfo->SetBgColor(pScheme->GetColor("Blank", Color(0,0,0,0)));
|
||
|
}
|
||
|
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
|
||
|
CDODClassMenu::CDODClassMenu(IViewPort *pViewPort) : CClassMenu(pViewPort)
|
||
|
{
|
||
|
m_mouseoverButtons.RemoveAll();
|
||
|
m_iClassMenuKey = BUTTON_CODE_INVALID;
|
||
|
m_pInitialButton = NULL;
|
||
|
|
||
|
m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
|
||
|
|
||
|
m_pClassInfoPanel = new CDODClassInfoPanel( this, "ClassInfoPanel" );
|
||
|
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel() );
|
||
|
|
||
|
m_iActivePlayerClass = -1;
|
||
|
m_iLastPlayerClassCount = -1;
|
||
|
|
||
|
m_pClassNumLabel[0] = new Label( this, "class_1_num", "" );
|
||
|
m_pClassNumLabel[1] = new Label( this, "class_2_num", "" );
|
||
|
m_pClassNumLabel[2] = new Label( this, "class_3_num", "" );
|
||
|
m_pClassNumLabel[3] = new Label( this, "class_4_num", "" );
|
||
|
m_pClassNumLabel[4] = new Label( this, "class_5_num", "" );
|
||
|
m_pClassNumLabel[5] = new Label( this, "class_6_num", "" );
|
||
|
|
||
|
m_pClassFullLabel[0] = new Label( this, "class_1_full", "" );
|
||
|
m_pClassFullLabel[1] = new Label( this, "class_2_full", "" );
|
||
|
m_pClassFullLabel[2] = new Label( this, "class_3_full", "" );
|
||
|
m_pClassFullLabel[3] = new Label( this, "class_4_full", "" );
|
||
|
m_pClassFullLabel[4] = new Label( this, "class_5_full", "" );
|
||
|
m_pClassFullLabel[5] = new Label( this, "class_6_full", "" );
|
||
|
|
||
|
m_pSuicideOption = new CheckButton( this, "suicide_option", "Sky is blue?" );
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::ShowPanel( bool bShow )
|
||
|
{
|
||
|
if ( bShow )
|
||
|
{
|
||
|
engine->CheckPoint( "ClassMenu" );
|
||
|
|
||
|
m_iClassMenuKey = gameuifuncs->GetButtonCodeForBind( "changeclass" );
|
||
|
|
||
|
m_pSuicideOption->SetSelected( hud_classautokill.GetBool() );
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i< GetChildCount(); i++ )
|
||
|
{
|
||
|
CImageMouseOverButton<CDODClassInfoPanel> *button =
|
||
|
dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
|
||
|
|
||
|
if ( button )
|
||
|
{
|
||
|
if( button == m_pInitialButton && bShow == true )
|
||
|
button->ShowPage();
|
||
|
else
|
||
|
button->HidePage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CDODRandomButton<CDODClassInfoPanel> *pRandom =
|
||
|
dynamic_cast<CDODRandomButton<CDODClassInfoPanel> *>( FindChildByName("random") );
|
||
|
|
||
|
if ( pRandom )
|
||
|
pRandom->HidePage();
|
||
|
|
||
|
// recalc position of checkbox, since it doesn't do right alignment
|
||
|
m_pSuicideOption->SizeToContents();
|
||
|
|
||
|
int x, y, wide, tall;
|
||
|
m_pSuicideOption->GetBounds( x, y, wide, tall );
|
||
|
|
||
|
int parentW, parentH;
|
||
|
GetSize( parentW, parentH );
|
||
|
|
||
|
x = parentW / 2; // - wide;
|
||
|
m_pSuicideOption->SetPos( x, y );
|
||
|
|
||
|
BaseClass::ShowPanel( bShow );
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::OnKeyCodePressed( KeyCode code )
|
||
|
{
|
||
|
#ifdef REFRESH_CLASSMENU_TOOL
|
||
|
|
||
|
if ( code == KEY_PAD_MULTIPLY )
|
||
|
{
|
||
|
OnRefreshClassMenu();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( m_iClassMenuKey != BUTTON_CODE_INVALID && m_iClassMenuKey == code )
|
||
|
{
|
||
|
ShowPanel( false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::Update()
|
||
|
{
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if ( pPlayer && pPlayer->m_Shared.DesiredPlayerClass() == PLAYERCLASS_UNDEFINED )
|
||
|
{
|
||
|
SetVisibleButton( "CancelButton", false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetVisibleButton( "CancelButton", true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *CDODClassMenu::CreateControlByName( const char *controlName )
|
||
|
{
|
||
|
if ( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
|
||
|
{
|
||
|
return new CDODMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
|
||
|
}
|
||
|
else if( !Q_stricmp( "DODButton", controlName ) )
|
||
|
{
|
||
|
return new CDODButton(this);
|
||
|
}
|
||
|
else if( !Q_stricmp( "DODRandomButton", controlName ) )
|
||
|
{
|
||
|
return new CDODRandomButton<CDODClassInfoPanel>(this, NULL, m_pClassInfoPanel );
|
||
|
}
|
||
|
else if ( !Q_stricmp( "ImageButton", controlName ) )
|
||
|
{
|
||
|
CImageMouseOverButton<CDODClassInfoPanel> *newButton = new CImageMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
|
||
|
|
||
|
if( !m_pInitialButton )
|
||
|
{
|
||
|
m_pInitialButton = newButton;
|
||
|
}
|
||
|
|
||
|
return newButton;
|
||
|
}
|
||
|
else if ( !Q_stricmp( "CIconPanel", controlName ) )
|
||
|
{
|
||
|
return new CIconPanel(this, "icon_panel");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Catch the mouseover event and set the active class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODClassMenu::OnShowPage( const char *pagename )
|
||
|
{
|
||
|
// change which class we are counting based on class name
|
||
|
|
||
|
// turn the button name into a classname
|
||
|
|
||
|
char buf[64];
|
||
|
|
||
|
Q_snprintf( buf, sizeof(buf), "cls_%s", pagename );
|
||
|
|
||
|
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
|
||
|
|
||
|
if( !pTeam )
|
||
|
return;
|
||
|
|
||
|
// Pull the index of this class via IsClassOnTeam
|
||
|
if ( !pTeam->IsClassOnTeam( buf, m_iActivePlayerClass ) )
|
||
|
{
|
||
|
Assert( !"bad class name on class button" );
|
||
|
}
|
||
|
|
||
|
UpdateNumClassLabel();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Draw nothing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODClassMenu::PaintBackground( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Do things that should be done often, eg number of players in the
|
||
|
// selected class
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODClassMenu::OnTick( void )
|
||
|
{
|
||
|
//When a player changes teams, their class and team values don't get here
|
||
|
//necessarily before the command to update the class menu. This leads to the cancel button
|
||
|
//being visible and people cancelling before they have a class. check for class == DOD_CLASS_NONE and if so
|
||
|
//hide the cancel button
|
||
|
|
||
|
if ( !IsVisible() )
|
||
|
return;
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if( pPlayer && pPlayer->m_Shared.PlayerClass() == PLAYERCLASS_UNDEFINED )
|
||
|
{
|
||
|
SetVisibleButton("CancelButton", false);
|
||
|
}
|
||
|
|
||
|
UpdateNumClassLabel();
|
||
|
|
||
|
BaseClass::OnTick();
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::UpdateNumClassLabel( void )
|
||
|
{
|
||
|
int iClassCount[NUM_CLASSES];
|
||
|
// Initialize to zero. Was previously used uninitialized.
|
||
|
int iClassLimit[NUM_CLASSES] = {};
|
||
|
|
||
|
// count how many of this class there are
|
||
|
C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
|
||
|
|
||
|
if ( !pTeam )
|
||
|
return;
|
||
|
|
||
|
char buf[16];
|
||
|
|
||
|
for( int i=0;i<NUM_CLASSES;i++ )
|
||
|
{
|
||
|
iClassCount[i] = pTeam->CountPlayersOfThisClass( i );
|
||
|
|
||
|
if ( !m_pClassNumLabel[i] || !m_pClassFullLabel[i] )
|
||
|
continue;
|
||
|
|
||
|
if ( pTeam->IsClassOnTeam( i ) )
|
||
|
{
|
||
|
// FIXME - store pointers to these cvars
|
||
|
const CDODPlayerClassInfo &pClassInfo = pTeam->GetPlayerClassInfo( i );
|
||
|
ConVar *pLimitCvar = ( ConVar * )cvar->FindVar( pClassInfo.m_szLimitCvar );
|
||
|
|
||
|
if ( pLimitCvar )
|
||
|
iClassLimit[i] = MIN( 32, pLimitCvar->GetInt() );
|
||
|
}
|
||
|
|
||
|
if ( iClassLimit[i] < 0 || iClassCount[i] < iClassLimit[i] )
|
||
|
m_pClassFullLabel[i]->SetVisible( false );
|
||
|
else
|
||
|
m_pClassFullLabel[i]->SetVisible( true );
|
||
|
|
||
|
if ( iClassLimit[i] > -1 )
|
||
|
{
|
||
|
// draw "3 / 4"
|
||
|
Q_snprintf( buf, sizeof(buf), "%d / %d", iClassCount[i], iClassLimit[i] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// just "3"
|
||
|
Q_snprintf( buf, sizeof(buf), "x %d", iClassCount[i] );
|
||
|
}
|
||
|
|
||
|
m_pClassNumLabel[i]->SetText( buf );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::SetVisible( bool state )
|
||
|
{
|
||
|
BaseClass::SetVisible( state );
|
||
|
}
|
||
|
|
||
|
void CDODClassMenu::OnSuicideOptionChanged( vgui::Panel *Panel )
|
||
|
{
|
||
|
hud_classautokill.SetValue( m_pSuicideOption->IsSelected() );
|
||
|
}
|
||
|
|
||
|
#ifdef REFRESH_CLASSMENU_TOOL
|
||
|
|
||
|
void CDODClassMenu::OnRefreshClassMenu( void )
|
||
|
{
|
||
|
for( int i = 0; i< GetChildCount(); i++ )
|
||
|
{
|
||
|
CImageMouseOverButton<CDODClassInfoPanel> *button =
|
||
|
dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
|
||
|
|
||
|
if ( button )
|
||
|
{
|
||
|
button->RefreshClassPage();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|