source-engine/game/client/dod/VGUI/dodbutton.cpp

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2022-04-16 09:05:19 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "dodbutton.h"
#include <vgui/ISurface.h>
#include <vgui_controls/EditablePanel.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//===============================================
// CDODButtonShape - drawing class for dod button shape
//===============================================
void CDODButtonShape::DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor )
{
int halfheight = tall / 3;
surface()->DrawSetColor(fgcolor);
// top
surface()->DrawLine( 0, 1, wide-1, 1 );
// left
surface()->DrawLine( 1, 1, 1, tall-1 );
// bottom
surface()->DrawLine( 0, tall-1, wide-halfheight, tall-1 );
// right
surface()->DrawLine( wide-1, 0, wide-1, tall-halfheight );
// diagonal
surface()->DrawLine( wide-1, tall-halfheight-1, wide-halfheight-1, tall-1 );
}
void CDODButtonShape::DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor )
{
int halfheight = tall / 3;
if ( m_iWhiteTexture < 0 )
{
m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
vgui::surface()->DrawSetTextureFile( m_iWhiteTexture, "vgui/white" , true, false);
}
surface()->DrawSetColor(bgcolor);
surface()->DrawSetTexture( m_iWhiteTexture );
Vertex_t verts[5];
verts[0].Init( Vector2D( 0, 0 ) );
verts[1].Init( Vector2D( wide-1, 0 ) );
verts[2].Init( Vector2D( wide-1, tall-halfheight ) );
verts[3].Init( Vector2D( wide-halfheight, tall-1 ) );
verts[4].Init( Vector2D( 0, tall-1 ) );
surface()->DrawTexturedPolygon(5, verts);
surface()->DrawSetTexture(0);
}
//===============================================
// CDODButton - shaped button
//===============================================
void CDODButton::PaintBackground()
{
int wide, tall;
GetSize(wide,tall);
DrawShapedBackground( 0, 0, wide, tall, GetBgColor() );
}
void CDODButton::PaintBorder()
{
int wide, tall;
GetSize(wide,tall);
DrawShapedBorder( 0, 0, wide, tall, GetFgColor() );
}
//===============================================
// CDODProgressBar - used for weapon stat bars
//===============================================
void CDODProgressBar::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetFgColor( GetSchemeColor("ClassMenuLight", pScheme ) );
SetBgColor( GetSchemeColor("ClassMenuDark", pScheme ) );
SetBarInset(0);
SetSegmentInfo( 0, 1 );
SetBorder(NULL);
}