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39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base combat character with no AI
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "ai_baseactor.h"
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#include "npc_playercompanion.h"
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#include "ai_behavior_holster.h"
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class CNPC_Alyx : public CNPC_PlayerCompanion
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{
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public:
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DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
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bool CreateBehaviors();
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void Spawn( void );
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void SelectModel();
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void Precache( void );
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void SetupAlyxWithoutParent( void );
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void CreateEmpTool( void );
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void PrescheduleThink( void );
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Class_T Classify ( void );
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void HandleAnimEvent( animevent_t *pEvent );
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Activity NPC_TranslateActivity ( Activity activity );
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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bool ShouldLookForBetterWeapon() { return false; }
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bool IsReadinessCapable() { return false; }
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void DeathSound( const CTakeDamageInfo &info );
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EHANDLE m_hEmpTool;
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DECLARE_DATADESC();
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DEFINE_CUSTOM_AI;
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};
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