2020-04-22 16:56:21 +00:00
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//-----------------------------------------------------------------------------
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// TOGL.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".." [$WIN32]
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$Macro SRCDIR ".." [!$WIN32]
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2020-10-22 16:51:33 +00:00
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$Macro OUTBINDIR $LIBPUBLIC
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2020-04-22 16:56:21 +00:00
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$Macro OUTBINNAME "togl"
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$Macro TOGL_SRCDIR "$SRCDIR/togl/linuxwin"
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$Macro TOGL_INCDIR "$SRCDIR/public/togl/linuxwin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\"
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$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$OSXALL]
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$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT" [$OSXALL]
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}
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$Linker
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{
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360 && !$OSXALL]
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$ImportLibrary "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$OSXALL]
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}
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$Linker [$OSXALL]
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{
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$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit"
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}
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// togl/tier0/vstdlib traditionally used "lib" prefix though nobody else seems to.
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$Linker [$POSIX]
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{
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$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$General [$POSIX]
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{
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$PreLinkEvent [$WINDOWS]
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
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"$BASE"
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}
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}
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$Project "togl"
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{
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$Folder "Source Files" [$GL]
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{
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$File "$TOGL_SRCDIR/dx9asmtogl2.cpp"
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$File "$TOGL_SRCDIR/dxabstract.cpp"
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$File "$TOGL_SRCDIR/glentrypoints.cpp"
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$File "$TOGL_SRCDIR/glmgr.cpp"
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$File "$TOGL_SRCDIR/glmgrbasics.cpp"
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$File "$TOGL_SRCDIR/glmgrcocoa.mm" [$OSXALL]
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$File "$TOGL_SRCDIR/intelglmallocworkaround.cpp" [$OSXALL]
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$File "$TOGL_SRCDIR/mach_override.c" [$OSXALL]
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$File "$TOGL_SRCDIR/cglmtex.cpp"
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$File "$TOGL_SRCDIR/cglmfbo.cpp"
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$File "$TOGL_SRCDIR/cglmprogram.cpp"
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$File "$TOGL_SRCDIR/cglmbuffer.cpp"
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$File "$TOGL_SRCDIR/cglmquery.cpp"
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}
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$Folder "DirectX Header Files" [$WIN32 && !$GL]
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{
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}
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$Folder "Header Files" [$GL]
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{
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$File "$TOGL_SRCDIR/dx9asmtogl2.h"
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$File "$TOGL_SRCDIR/glmgr_flush.inl"
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$File "$TOGL_SRCDIR/intelglmallocworkaround.h" [$OSXALL]
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$File "$TOGL_SRCDIR/mach_override.h" [$OSXALL]
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}
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$Folder "Public Header Files" [$GL]
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{
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$File "$SRCDIR/public/togl/rendermechanism.h"
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$File "$TOGL_INCDIR/dxabstract.h"
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$File "$TOGL_INCDIR/dxabstract_types.h"
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$File "$TOGL_INCDIR/glbase.h"
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$File "$TOGL_INCDIR/glentrypoints.h"
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$File "$TOGL_INCDIR/glmgr.h"
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$File "$TOGL_INCDIR/glmdebug.h"
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$File "$TOGL_INCDIR/glmgrbasics.h"
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$File "$TOGL_INCDIR/glmgrext.h"
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$File "$TOGL_INCDIR/glmdisplay.h"
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$File "$TOGL_INCDIR/glmdisplaydb.h"
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$File "$TOGL_INCDIR/glfuncs.h"
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$File "$TOGL_INCDIR/cglmtex.h"
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$File "$TOGL_INCDIR/cglmfbo.h"
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$File "$TOGL_INCDIR/cglmprogram.h"
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$File "$TOGL_INCDIR/cglmbuffer.h"
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$File "$TOGL_INCDIR/cglmquery.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$Lib mathlib
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}
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}
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