mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
114 lines
4.4 KiB
Plaintext
114 lines
4.4 KiB
Plaintext
|
|
||
|
* took decimal values out of face editor in shifting.
|
||
|
* IMPORTANT: first corner of a path drawn with the path tool
|
||
|
is now named "fred" instead of "fred00". you will need to
|
||
|
change all objects that targetted the old path (use the
|
||
|
entity report dialog for this.)
|
||
|
* removed all visible references to "Quake" in the editor.
|
||
|
* ALSO IMPORTANT: the .FGD file is now called HALFLIFE.FGD,
|
||
|
so as not to confuse press people.
|
||
|
|
||
|
----
|
||
|
|
||
|
* fixed clip plane weirdness (duplicate objects)
|
||
|
+ entity report dialog now saves info between sessions,
|
||
|
and there's an "exact match" checkbox for keyvalue filters.
|
||
|
|
||
|
----
|
||
|
|
||
|
+ "Select by X" and "Infinite select" are now toggles on the
|
||
|
toolbar.
|
||
|
* Fixed a bug where deleting a key would set its value to
|
||
|
"0".
|
||
|
|
||
|
----
|
||
|
|
||
|
+ added PATH CORNERS tool. this is not perfect yet (you can't
|
||
|
selectively hide paths), but it does work. to use it, click
|
||
|
the path tool icon. to create a new path, hold down SHIFT
|
||
|
and drag it out. to create a new node, make sure no nodes
|
||
|
are currently selected. hold down CTRL, click on a node,
|
||
|
and drag out the new one. the right mouse button menu will
|
||
|
pop up by clicking the RMB on a path node. from the menu,
|
||
|
you can edit the node's properties and the path's properties,
|
||
|
delete the selected nodes, and add a new node. oops, "add"
|
||
|
doesn't work yet. you have to use the CTRL method. you can
|
||
|
also select multiple nodes (even from multiple paths) by
|
||
|
holding down LMB and dragging a selection box. click off
|
||
|
any path nodes to unselect all of them.
|
||
|
|
||
|
tying to your map entities: the first node in the path will
|
||
|
be called NAME00, where NAME is the NAME you gave the path.
|
||
|
(change the name at any time by selecting "path properties"
|
||
|
in the RMB context menu.) the subsequent node is, of course,
|
||
|
NAME01. the one other neat thing about this tool is that you
|
||
|
can tell it to automatically loop a path -OR- make a "ping-
|
||
|
pong" path that traces in one direction and then traces
|
||
|
backwards (so you can patrol your dudes.) this setting is
|
||
|
also available in the "path properties" RMB item.
|
||
|
|
||
|
if this needs further explanation, please email me and i'll
|
||
|
come see you tomorrow morning. also: comments, please!
|
||
|
|
||
|
* changed face painter behavior. right mouse button APPLIES
|
||
|
all the time now (instead of lifts.)
|
||
|
* problem with vertex selection box fixed.
|
||
|
* problem with tools starting on the wrong grid point fixed.
|
||
|
* 'D' and 'C' now work to zoom the 2D views.
|
||
|
|
||
|
|
||
|
----
|
||
|
|
||
|
* when you clone an object, the result of the clone does not
|
||
|
share the original object's visgroup
|
||
|
+ added "group ignore" feature ("IG" button on the toolbar.)
|
||
|
this feature allows you to select members of groups and
|
||
|
brushmodels without selecting everything in the group.
|
||
|
if you have a group/brushmodel selected when you hit IG,
|
||
|
the selection will be converted to contain all the children.
|
||
|
this means you can do things like select a group of lights,
|
||
|
hit IG, and edit their properties. you can also use this
|
||
|
feature to delete members of groups/brushmodels.
|
||
|
|
||
|
----
|
||
|
|
||
|
* fixed weird display problems when translating stuff.
|
||
|
+ completed visgroup overhaul. you can now create visgroups
|
||
|
by pressing the HIDE button. all the objects that are
|
||
|
selected will be placed in this group, which will be named
|
||
|
"n objects" (n = number of objects you hid.) you can now
|
||
|
rename groups by clicking on them once in the filter
|
||
|
control (just like in explorer.) you can COMBINE groups
|
||
|
by dragging one onto the other. everything else works
|
||
|
pretty much the same. objects can be members of only
|
||
|
one group now. ask me if yoiu have any questions.
|
||
|
|
||
|
----
|
||
|
|
||
|
* fixed the selection box sometimes selecting everything
|
||
|
in the map.
|
||
|
* Shift+X to activate the clipper wasn't working. fixed.
|
||
|
|
||
|
----
|
||
|
|
||
|
* Shift+Q (to deselect objects) wasn't working properlike.
|
||
|
fixed.
|
||
|
|
||
|
+ Added manual translation dialog box. Select objects, then
|
||
|
press Ctrl+M or use Tools|Transform to activate it. krad.
|
||
|
+ Selecting stuff and moving/rotating/shearing/scaling it
|
||
|
will now display said stuff -while dragging the mouse-.
|
||
|
This makes it much easier to line stuff up.
|
||
|
|
||
|
|
||
|
----
|
||
|
|
||
|
* click-moving a vertex without CTRL held down deselects
|
||
|
other vertices first (didn't before)
|
||
|
* the ALT key will now disable snap to grid when you
|
||
|
start a selection/creation box (hold it down before
|
||
|
you click the left button - didn't before)
|
||
|
* the entity creation tool now snaps to grid (don't know
|
||
|
why it didn't before)
|
||
|
* CTRL+E now centers on selected vertex/edge handles
|
||
|
* fixed texture browser filter wackiness
|