mirror of
https://github.com/nillerusr/source-engine.git
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165 lines
2.9 KiB
C++
165 lines
2.9 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// hltvtest.cpp: implementation of the CHLTVTestSystem class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "cmd.h"
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#include "convar.h"
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#include "hltvtest.h"
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#include "hltvserver.h"
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#include "host.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CHLTVTestSystem *hltvtest = NULL;
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CHLTVTestSystem::CHLTVTestSystem(void)
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{
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}
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CHLTVTestSystem::~CHLTVTestSystem(void)
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{
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StopsTest();
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}
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void CHLTVTestSystem::RunFrame()
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{
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FOR_EACH_VEC( m_Servers, iServer )
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{
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m_Servers[iServer]->RunFrame();
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}
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}
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bool CHLTVTestSystem::StartTest(int nClients, const char *pszAddress)
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{
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Assert( m_Servers.Count() == 0 );
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while ( m_Servers.Count() < nClients )
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{
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CHLTVServer *pServer = new CHLTVServer();
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m_Servers.AddToTail( pServer );
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pServer->Init( NET_IsDedicated() );
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pServer->m_ClientState.m_Socket = NET_AddExtraSocket( PORT_ANY );
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}
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for( int i=0; i<nClients; i++ )
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{
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m_Servers[i]->ConnectRelay( pszAddress );
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}
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return true;
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}
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void CHLTVTestSystem::RetryTest(int nClients)
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{
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int maxClients = min( nClients+1, m_Servers.Count() );
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for ( int i=0; i<maxClients; i++ )
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{
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CHLTVServer *pHLTV = m_Servers[i];
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pHLTV->ConnectRelay( pHLTV->m_ClientState.m_szRetryAddress );
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}
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}
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bool CHLTVTestSystem::StopsTest()
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{
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FOR_EACH_VEC( m_Servers, iServer )
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{
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m_Servers[iServer]->Shutdown();
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}
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m_Servers.PurgeAndDeleteElements();
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NET_RemoveAllExtraSockets();
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return true;
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}
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#ifdef _HLTVTEST
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CON_COMMAND( tv_test_start, "Starts the SourceTV test system" )
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{
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if ( args.ArgC() < 3 )
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{
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Msg( "Usage: tv_test_start <number> <ip:port>\n" );
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return;
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}
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int nClients = Q_atoi( args[1] );
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char address[MAX_PATH];
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if ( args.ArgC() == 3 )
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{
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Q_strncpy( address, args[2], MAX_PATH );
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}
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else
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{
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Q_snprintf( address, MAX_PATH, "%s:%s", args[2], args[4] );
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}
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// If it's not a single player connection to "localhost", initialize networking & stop listenserver
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if ( !Q_strncmp( address, "localhost", 9 ) )
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{
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Msg( "SourceTV test can't connect to localhost.\n" );
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return;
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}
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if ( !hltvtest )
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{
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// create new HLTV test system
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hltvtest = new CHLTVTestSystem();
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}
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else
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{
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// stop old test
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hltvtest->StopsTest();
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}
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// shutdown anything else
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Host_Disconnect( false );
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// start networking
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NET_SetMutiplayer( true );
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hltvtest->StartTest( nClients, address );
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}
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CON_COMMAND( tv_test_retry, "Tell test clients to reconnect" )
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{
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if ( args.ArgC() < 2 )
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{
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Msg( "Usage: tv_test_retry <number>\n" );
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return;
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}
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int nClients = Q_atoi( args[1] );
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if ( hltvtest )
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{
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hltvtest->RetryTest( nClients );
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}
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else
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{
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Msg("No test running.\n");
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}
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}
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CON_COMMAND( tv_test_stop, "Stops the SourceTV test system" )
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{
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if ( hltvtest )
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{
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hltvtest->StopsTest();
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}
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}
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#endif
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