mirror of
https://github.com/nillerusr/source-engine.git
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192 lines
5.2 KiB
C
192 lines
5.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CVARTOGGLECHECKBUTTON_H
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#define CVARTOGGLECHECKBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui/VGUI.h"
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#include "vgui_controls/CheckButton.h"
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#include "tier1/utlstring.h"
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#include "tier1/KeyValues.h"
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namespace vgui
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{
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template< class T >
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class CvarToggleCheckButton : public CheckButton
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{
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DECLARE_CLASS_SIMPLE( CvarToggleCheckButton, CheckButton );
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public:
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CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text = "",
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char const *cvarname = NULL, bool ignoreMissingCvar = false );
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~CvarToggleCheckButton();
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virtual void SetSelected( bool state );
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virtual void Paint();
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void Reset();
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void ApplyChanges();
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bool HasBeenModified();
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virtual void ApplySettings( KeyValues *inResourceData );
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private:
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// Called when the OK / Apply button is pressed. Changed data should be written into cvar.
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MESSAGE_FUNC( OnApplyChanges, "ApplyChanges" );
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MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
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T m_cvar;
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bool m_bStartValue;
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bool m_bIgnoreMissingCvar;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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template< class T >
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CvarToggleCheckButton<T>::CvarToggleCheckButton( Panel *parent, const char *panelName, const char *text, char const *cvarname, bool ignoreMissingCvar )
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: CheckButton( parent, panelName, text ), m_cvar( (cvarname)?cvarname:"", (cvarname)?ignoreMissingCvar:true )
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{
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m_bIgnoreMissingCvar = ignoreMissingCvar;
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if (m_cvar.IsValid())
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{
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Reset();
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}
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AddActionSignalTarget( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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template< class T >
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CvarToggleCheckButton<T>::~CvarToggleCheckButton()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::Paint()
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{
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if ( !m_cvar.IsValid() )
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{
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BaseClass::Paint();
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return;
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}
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bool value = m_cvar.GetBool();
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if ( value != m_bStartValue )
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{
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SetSelected( value );
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m_bStartValue = value;
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}
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BaseClass::Paint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into cvar.
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::OnApplyChanges()
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{
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ApplyChanges();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::ApplyChanges()
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{
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if ( !m_cvar.IsValid() )
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return;
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m_bStartValue = IsSelected();
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m_cvar.SetValue( m_bStartValue );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::Reset()
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{
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if ( !m_cvar.IsValid() )
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return;
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m_bStartValue = m_cvar.GetBool();
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SetSelected(m_bStartValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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bool CvarToggleCheckButton<T>::HasBeenModified()
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{
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return IsSelected() != m_bStartValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *panel -
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::OnButtonChecked()
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{
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if (HasBeenModified())
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{
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PostActionSignal(new KeyValues("ControlModified"));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template< class T >
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void CvarToggleCheckButton<T>::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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const char *cvarName = inResourceData->GetString("cvar_name", "");
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const char *cvarValue = inResourceData->GetString("cvar_value", "");
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if( Q_stricmp( cvarName, "") == 0 )
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return;// Doesn't have cvar set up in res file, must have been constructed with it.
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if( Q_stricmp( cvarValue, "1") == 0 )
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m_bStartValue = true;
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else
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m_bStartValue = false;
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m_cvar.Init( cvarName, m_bIgnoreMissingCvar );
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if ( m_cvar.IsValid() )
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{
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SetSelected( m_cvar.GetBool() );
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}
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}
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} // namespace vgui
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#endif // CVARTOGGLECHECKBUTTON_H
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