2020-10-24 07:23:05 +00:00
|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
2020-04-22 16:56:21 +00:00
|
|
|
//
|
|
|
|
// Purpose: interface for game servers to steam stats and achievements
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
#ifndef ISTEAMGAMESERVERSTATS_H
|
|
|
|
#define ISTEAMGAMESERVERSTATS_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "isteamclient.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Functions for authenticating users via Steam to play on a game server
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class ISteamGameServerStats
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// downloads stats for the user
|
|
|
|
// returns a GSStatsReceived_t callback when completed
|
|
|
|
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
|
|
|
// these stats will only be auto-updated for clients playing on the server. For other
|
|
|
|
// users you'll need to call RequestUserStats() again to refresh any data
|
|
|
|
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
|
|
|
|
|
|
|
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
|
|
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
|
|
|
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
|
|
|
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
|
|
|
|
|
|
|
// Set / update stats and achievements.
|
|
|
|
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
|
|
|
// game servers that have been declared as officially controlled by the game creators.
|
|
|
|
// Set the IP range of your official servers on the Steamworks page
|
|
|
|
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
|
|
|
|
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
|
|
|
|
virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
|
|
|
|
|
|
|
virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
|
|
|
virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
|
|
|
|
|
|
|
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
|
|
|
//
|
|
|
|
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
|
|
|
// uploaded has been rejected, either because they broke constraints
|
|
|
|
// or were out of date. In this case the server sends back updated values.
|
|
|
|
// The stats should be re-iterated to keep in sync.
|
|
|
|
virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
|
|
|
|
|
|
|
|
// callbacks
|
|
|
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|
|
|
#pragma pack( push, 4 )
|
|
|
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
#else
|
|
|
|
#error isteamclient.h must be included
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: called when the latests stats and achievements have been received
|
|
|
|
// from the server
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct GSStatsReceived_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
|
|
|
|
EResult m_eResult; // Success / error fetching the stats
|
|
|
|
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: result of a request to store the user stats for a game
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct GSStatsStored_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
|
|
|
|
EResult m_eResult; // success / error
|
|
|
|
CSteamID m_steamIDUser; // The user for whom the stats were stored
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Callback indicating that a user's stats have been unloaded.
|
|
|
|
// Call RequestUserStats again to access stats for this user
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct GSStatsUnloaded_t
|
|
|
|
{
|
|
|
|
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
|
|
|
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
|
|
|
};
|
|
|
|
|
|
|
|
#pragma pack( pop )
|
|
|
|
|
|
|
|
|
|
|
|
#endif // ISTEAMGAMESERVERSTATS_H
|