source-engine/game/shared/iscenetokenprocessor.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ISCENETOKENPROCESSOR_H
#define ISCENETOKENPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
abstract_class ISceneTokenProcessor
{
public:
virtual const char *CurrentToken( void ) = 0;
virtual bool GetToken( bool crossline ) = 0;
virtual bool TokenAvailable( void ) = 0;
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virtual void Error( const char *fmt, ... ) = 0;
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};
#endif // ISCENETOKENPROCESSOR_H