source-engine/game/shared/gameeventdefs.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
//=============================================================================//
#ifndef GAMEEVENTDEFS_H
#define GAMEEVENTDEFS_H
#ifdef _WIN32
#pragma once
#endif
// Make sure your gameevents.res and this file is in sync
// Event names may be 32 characters long and are case sensitive
// 256 is the maximum number of game events
#define GAME_EVENT_PLAYER_DEATH "player_death"
#define GAME_EVENT_SAY_TEXT "say_text"
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#endif // GAMEEVENTDEFS_H