source-engine/game/missionchooser/keyvalues_editor/kv_fit_children_panel.h

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2023-10-03 14:23:56 +00:00
#ifndef _INCLUDED_KV_FIT_CHILDREN_PANEL_H
#define _INCLUDED_KV_FIT_CHILDREN_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "kv_editor_base_panel.h"
class FitChildrenLessFunc
{
public:
bool Less( CKV_Editor_Base_Panel* const &pRoomTemplateLHS, CKV_Editor_Base_Panel* const &pRoomTemplateRHS, void *pCtx );
};
// a vgui panel that resizes to fit designated children, with some border
class CKV_Fit_Children_Panel : public CKV_Editor_Base_Panel
{
DECLARE_CLASS_SIMPLE( CKV_Fit_Children_Panel, CKV_Editor_Base_Panel );
public:
CKV_Fit_Children_Panel( Panel *parent, const char *name);
virtual void PerformLayout();
void AddAutoPositionPanel( CKV_Editor_Base_Panel *pPanel );
void RemoveAutoPositionPanel( CKV_Editor_Base_Panel *pPanel );
void ClearAutoPositionPanels();
bool IsNodePanel( vgui::Panel *pPanel );
// list of panels we should position in a list inside us
CUtlSortVector<CKV_Editor_Base_Panel*, FitChildrenLessFunc> m_AutoPositionPanels;
int m_iAutoPositionStartY;
CPanelAnimationVarAliasType( int, m_iBorder, "border", "5", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iSpacing, "spacing", "1", "proportional_int" );
};
#endif // _INCLUDED_KV_FIT_CHILDREN_PANEL_H