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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: random steam class
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//
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//===========================================================================//
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#include <tier0/dbg.h>
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#include <vstdlib/random.h>
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#include "cdll_int.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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//
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// implementation of IUniformRandomStream
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//
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//-----------------------------------------------------------------------------
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class CEngineUniformRandomStream : public IUniformRandomStream
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{
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public:
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// Sets the seed of the random number generator
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void SetSeed( int iSeed )
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{
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// Never call this from the client or game!
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Assert(0);
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}
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// Generates random numbers
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float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f )
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{
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return ::RandomFloat( flMinVal, flMaxVal );
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}
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float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f )
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{
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return ::RandomFloatExp( flMinVal, flMaxVal, flExponent );
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}
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int RandomInt( int iMinVal, int iMaxVal )
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{
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return ::RandomInt( iMinVal, iMaxVal );
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}
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};
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static CEngineUniformRandomStream s_EngineRandomStream;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineUniformRandomStream, IUniformRandomStream,
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VENGINE_CLIENT_RANDOM_INTERFACE_VERSION, s_EngineRandomStream );
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