source-engine/game/server/h_export.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#if defined(_WIN32) && !defined(_XBOX)
#include "winlite.h"
#include "datamap.h"
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
HMODULE win32DLLHandle;
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
// ensure data sizes are stable
if ( sizeof(inputfunc_t) != sizeof(int) )
{
Assert( sizeof(inputfunc_t) == sizeof(int) );
return FALSE;
}
if ( fdwReason == DLL_PROCESS_ATTACH )
{
win32DLLHandle = hinstDLL;
}
else if ( fdwReason == DLL_PROCESS_DETACH )
{
}
return TRUE;
}
#endif