mirror of
https://github.com/nillerusr/source-engine.git
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71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( HOST_SAVERESTORE_H )
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#define HOST_SAVERESTORE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CSaveRestoreData;
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abstract_class ISaveRestore
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{
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public:
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virtual void Init( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual void OnFrameRendered() = 0;
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virtual bool SaveFileExists( const char *pName ) = 0;
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virtual bool LoadGame( const char *pName ) = 0;
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virtual char *GetSaveDir(void) = 0;
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virtual void ClearSaveDir( void ) = 0;
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virtual void RequestClearSaveDir( void ) = 0;
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virtual int LoadGameState( char const *level, bool createPlayers ) = 0;
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virtual void LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName ) = 0;
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virtual const char *FindRecentSave( char *pNameBuf, int nameBufLen ) = 0;
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virtual void ForgetRecentSave() = 0;
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virtual int SaveGameSlot( const char *pSaveName, const char *pSaveComment, bool onlyThisLevel = false, bool bSetMostRecent = true, const char *pszDestMap = NULL, const char *pszLandmark = NULL ) = 0;
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virtual bool SaveGameState( bool bTransition, CSaveRestoreData ** = NULL, bool bOpenContainer = true, bool bIsAutosaveOrDangerous = false ) = 0;
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virtual int IsValidSave( void ) = 0;
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virtual void Finish( CSaveRestoreData *save ) = 0;
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virtual void RestoreClientState( char const *fileName, bool adjacent ) = 0;
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virtual void RestoreAdjacenClientState( char const *map ) = 0;
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virtual int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int nameSize, OUT_Z_CAP(commentSize) char *comment, int commentSize ) = 0;
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virtual int GetMostRecentElapsedMinutes( void ) = 0;
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virtual int GetMostRecentElapsedSeconds( void ) = 0;
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virtual int GetMostRecentElapsedTimeSet( void ) = 0;
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virtual void SetMostRecentElapsedMinutes( const int min ) = 0;
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virtual void SetMostRecentElapsedSeconds( const int sec ) = 0;
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virtual void UpdateSaveGameScreenshots() = 0;
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virtual void OnFinishedClientRestore() = 0;
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virtual void AutoSaveDangerousIsSafe() = 0;
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virtual char const *GetMostRecentlyLoadedFileName() = 0;
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virtual char const *GetSaveFileName() = 0;
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virtual bool IsXSave( void ) = 0;
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virtual void SetIsXSave( bool bState ) = 0;
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virtual void FinishAsyncSave() = 0;
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virtual bool StorageDeviceValid() = 0;
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virtual void SetMostRecentSaveGame( const char *lpszFilename ) = 0;
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virtual bool IsSaveInProgress() = 0;
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};
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void *SaveAllocMemory( size_t num, size_t size, bool bClear = false );
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void SaveFreeMemory( void *pSaveMem );
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extern ISaveRestore *saverestore;
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#endif // HOST_SAVERESTORE_H
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