source-engine/utils/vrad/vraddetailprops.h

35 lines
948 B
C
Raw Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VRADDETAILPROPS_H
#define VRADDETAILPROPS_H
#ifdef _WIN32
#pragma once
#endif
#include "bspfile.h"
#include "mathlib/anorms.h"
// Calculate the lighting at whatever surface the ray hits.
// Note: this ADDS to the values already in color. So if you want absolute
// values in there, then clear the values in color[] first.
void CalcRayAmbientLighting(
int iThread,
const Vector &vStart,
const Vector &vEnd,
float tanTheta, // tangent of the inner angle of the cone
Vector color[MAX_LIGHTSTYLES] // The color contribution from each lightstyle.
);
bool CastRayInLeaf( int iThread, const Vector &start, const Vector &end, int leafIndex, float *pFraction, Vector *pNormal );
void ComputeDetailPropLighting( int iThread );
#endif // VRADDETAILPROPS_H