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128 lines
4.0 KiB
C
128 lines
4.0 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISCHEME_H
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#define ISCHEME_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include "tier1/interface.h"
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class Color;
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class KeyValues;
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namespace vgui
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{
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typedef unsigned long HScheme;
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typedef unsigned long HTexture;
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class IBorder;
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class IImage;
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//-----------------------------------------------------------------------------
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// Purpose: Holds all panel rendering data
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// This functionality is all wrapped in the Panel::GetScheme*() functions
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//-----------------------------------------------------------------------------
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class IScheme : public IBaseInterface
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{
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public:
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// gets a string from the default settings section
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virtual const char *GetResourceString(const char *stringName) = 0;
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// returns a pointer to an existing border
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virtual IBorder *GetBorder(const char *borderName) = 0;
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// returns a pointer to an existing font
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virtual HFont GetFont(const char *fontName, bool proportional = false) = 0;
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// inverse font lookup
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virtual char const *GetFontName( const HFont& font ) = 0;
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// colors
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virtual Color GetColor(const char *colorName, Color defaultColor) = 0;
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// Get the number of borders
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virtual int GetBorderCount() const = 0;
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// Get the border at the given index
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virtual IBorder *GetBorderAtIndex( int iIndex ) = 0;
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// Get the number of fonts
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virtual int GetFontCount() const = 0;
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// Get the font at the given index
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virtual HFont GetFontAtIndex( int iIndex ) = 0;
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// Get color data
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virtual const KeyValues *GetColorData() const = 0;
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};
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class ISchemeManager: public IBaseInterface
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{
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public:
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// loads a scheme from a file
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// first scheme loaded becomes the default scheme, and all subsequent loaded scheme are derivitives of that
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virtual HScheme LoadSchemeFromFile(const char *fileName, const char *tag) = 0;
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// reloads the scheme from the file - should only be used during development
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virtual void ReloadSchemes() = 0;
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// reloads scheme fonts
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virtual void ReloadFonts() = 0;
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// returns a handle to the default (first loaded) scheme
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virtual HScheme GetDefaultScheme() = 0;
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// returns a handle to the scheme identified by "tag"
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virtual HScheme GetScheme(const char *tag) = 0;
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// returns a pointer to an image
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virtual IImage *GetImage(const char *imageName, bool hardwareFiltered) = 0;
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virtual HTexture GetImageID(const char *imageName, bool hardwareFiltered) = 0;
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// This can only be called at certain times, like during paint()
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// It will assert-fail if you call it at the wrong time...
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// FIXME: This interface should go away!!! It's an icky back-door
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// If you're using this interface, try instead to cache off the information
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// in ApplySchemeSettings
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virtual IScheme *GetIScheme( HScheme scheme ) = 0;
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// unload all schemes
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virtual void Shutdown( bool full = true ) = 0;
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// gets the proportional coordinates for doing screen-size independant panel layouts
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// use these for font, image and panel size scaling (they all use the pixel height of the display for scaling)
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virtual int GetProportionalScaledValue( int normalizedValue) = 0;
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virtual int GetProportionalNormalizedValue(int scaledValue) = 0;
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// loads a scheme from a file
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// first scheme loaded becomes the default scheme, and all subsequent loaded scheme are derivitives of that
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virtual HScheme LoadSchemeFromFileEx( VPANEL sizingPanel, const char *fileName, const char *tag) = 0;
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// gets the proportional coordinates for doing screen-size independant panel layouts
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// use these for font, image and panel size scaling (they all use the pixel height of the display for scaling)
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virtual int GetProportionalScaledValueEx( HScheme scheme, int normalizedValue ) = 0;
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virtual int GetProportionalNormalizedValueEx( HScheme scheme, int scaledValue ) = 0;
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// Returns true if image evicted, false otherwise
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virtual bool DeleteImage( const char *pImageName ) = 0;
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};
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#define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010"
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} // namespace vgui
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#endif // ISCHEME_H
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