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https://github.com/nillerusr/source-engine.git
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203 lines
7.5 KiB
C
203 lines
7.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: declares a variety of constants
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef GCCONSTANTS_H
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#define GCCONSTANTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steam/steamtypes.h"
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#include "tier0/t0constants.h"
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#include "gamecoordinator/igcsqlquery.h"
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namespace GCSDK
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{
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//-----------------------------------------------------------------------------
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// Timing constants
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//-----------------------------------------------------------------------------
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// How long each frame should last
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const int k_cMicroSecPerShellFrame = 50 * k_nThousand;
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// How many frames per second should we have
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const uint32 k_cFramesPerSec = k_nMillion / k_cMicroSecPerShellFrame;
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// Task granularity -- the longest time in microseconds you should spend without yielding
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const int k_cMicroSecTaskGranularity = 5 * k_nThousand;
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// If a frame runs longer than it's supposed to (which they always will by at least a little),
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// we subtract the overage from the next frame. This is the maximum amount to correct each frame.
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const int k_cMicroSecMaxFrameCorrection = 25 * k_nThousand;
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// if server time is too far behind, we will start skipping frames to re-synchronize it with real time
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const int k_cMicroSecBehindToStartFrameSkipping = (k_nMillion * 2);
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// Default Max time to allow a job to be blocked on I/O
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const int k_cMicroSecJobPausedTimeout = 20 * k_nMillion;
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// How much time a job should run before heartbeating
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const int k_cMicroSecJobHeartbeat = k_cMicroSecJobPausedTimeout / 4;
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// Default Max number of job heartbeat intervals to allow a job to be blocked on I/O
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const int k_cJobHeartbeatsBeforeTimeoutDefault = k_cMicroSecJobPausedTimeout / k_cMicroSecJobHeartbeat;
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// Number of seconds to take to cycle through all active sessions
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const int k_nUserSessionRunInterval = 5 * k_nMillion;
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const int k_nGSSessionRunInterval = 5 * k_nMillion;
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const int k_nAccountDetailsRunInterval = 30 * k_nMillion;
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const int k_nLocksRunInterval = 120 * k_nMillion;
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// Time to keep an unused lock before removing it
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const uint64 k_cMicroSecLockLifetime = (uint64)k_nSecondsPerHour * (uint64)k_nMillion;
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//-----------------------------------------------------------------------------
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// Server types
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//-----------------------------------------------------------------------------
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// EServerType
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// Specifies the type of a specific server
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// MUST BE KEPT IN SYNC with g_rgchServerTypeName !!!
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enum EServerType
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{
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k_EServerTypeInvalid = -1,
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k_EServerTypeShell = 0,
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k_EServerTypeGC = 1,
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k_EServerTypeGCClient = 2,
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// Must be last!!!
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k_EServerTypeMax = 2,
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};
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const EServerType k_EServerTypeFirst = k_EServerTypeShell;
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//-----------------------------------------------------------------------------
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// Alert constants
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//-----------------------------------------------------------------------------
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enum EAlertType
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{
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k_EAlertTypeAssert,
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k_EAlertTypeInfo,
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k_EAlertTypeReport,
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};
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//-----------------------------------------------------------------------------
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// Spew / EmitEvent constants
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//-----------------------------------------------------------------------------
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#define SPEW_ALWAYS 1
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#define SPEW_NEVER 5
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#define LOG_ALWAYS 1
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#define LOG_NEVER 5
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//-----------------------------------------------------------------------------
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// string constants
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//-----------------------------------------------------------------------------
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const char k_rgchUnknown[] = "Unknown";
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#ifdef GC
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//-----------------------------------------------------------------------------
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// SQL constants
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//-----------------------------------------------------------------------------
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const int k_cSQLObjectNameMax = 128; // max length of a SQL identifier (column name, index name, table name ... )
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const int k_cchSQLStatementTextMax = 8192; // nominal max length of a SQL statement
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const uint32 k_cubRecordMax = 4 * k_nMillion; // Max size of a single record
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const uint32 k_cubVarFieldMax = 1 * k_nMillion; // Max size of a variable-length field
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const int k_cMaxCol = 50;
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const uint32 k_cMaxBindParams = 500; // the largest number of bind parameters allowed in a single query
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const uint32 k_cMaxFreeBindParamBuffers = 2000; // How many bind param buffers should we leave free before we start deleting some
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const uint32 k_cMaxFreeBindWebAPIBuffers = 32; // How many WebAPI buffers should we leave free before we start deleting some
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// iTable constants
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const int k_iTableNil = -1; // No table at all
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const int k_iFieldNil = -1; // No field at all
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enum EForeignKeyAction
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{
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k_EForeignKeyActionNoAction = 0,
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k_EForeignKeyActionCascade = 1,
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k_EForeignKeyActionSetNULL = 2,
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};
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const char *PchNameFromEForeignKeyAction( EForeignKeyAction eForeignKeyAction );
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EForeignKeyAction EForeignKeyActionFromName( const char *pchName );
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const char *PchNameFromEGCSQLType( EGCSQLType eForeignKeyAction );
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#ifndef SQLRETURN
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typedef short SQLRETURN;
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#endif // SQLRETURN
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#endif // GC
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//-----------------------------------------------------------------------------
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// WebAPI constants
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//-----------------------------------------------------------------------------
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const uint32 k_cubWebAPIKey = 16; // size of the web api key
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const uint32 k_cchWebAPIKeyStringMax = (k_cubWebAPIKey * 2) + 1; // size of string representing web API key (hex encoded so twice the size + NUL)
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typedef unsigned char WebAPIKey_t[ k_cubWebAPIKey ];
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// used to revoke WebAPI keys. Stored in the database... do not reorder.
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enum EWebAPIKeyStatus
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{
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k_EWebAPIKeyValid = 0,
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k_EWebAPIKeyRevoked = 1,
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k_EWebAPIKeyInvalid = 255,
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};
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//-----------------------------------------------------------------------------
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// Game Server constants
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//-----------------------------------------------------------------------------
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const uint32 k_cubGameServerToken = 16; // size of the game server identity token key
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const uint32 k_cchGameServerTokenStringMax = (k_cubGameServerToken * 2) + 1; // size of string representing game server identity token (hex encoded so twice the size + NUL)
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typedef unsigned char GameServerIdentityToken_t[ k_cubGameServerToken ];
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//-----------------------------------------------------------------------------
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// Other constants
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//-----------------------------------------------------------------------------
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const int k_cSmallBuff = 255; // smallish buffer
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const int k_cMedBuff = 1024; // medium buffer
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const int k_cubMsgSizeSmall = 512; // small sized packet
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const int k_cInitialNetworkBuffers = 10; // # of network buffers to see the system with
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const int k_cubMaxExpectedMsgDataSize = 5 * k_nMegabyte;// the maximum application data that we EXPECT to be sent in a single message
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#define STRINGIFY(x) #x
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#define TOSTRING(x) STRINGIFY(x)
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#define FILE_AND_LINE __FILE__ ":" TOSTRING(__LINE__)
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// Default capacity for session hash tables
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const int k_cGCUserSessionInit = 10 * k_nThousand; // Can grow indefinitely by this increment
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const int k_cBucketGCUserSession = 100 * k_nThousand; // Fixed size
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const int k_cGCGSSessionInit = 1 * k_nThousand; // Can grow indefinitely by this increment
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const int k_cBucketGCGSSession = 10 * k_nThousand; // Fixed size
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const int k_cAccountDetailsInit = 10 * k_nThousand; // Can grow indefinitely by this increment
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const int k_cBucketAccountDetails = 100 * k_nThousand; // Fixed size
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const int k_cGCLocksInit = 50 * k_nThousand; // Can grow indefinitely by this increment
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const int k_cBucketGCLocks = 500 * k_nThousand; // Fixed size
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const char *PchNameFromEUniverse( EUniverse eUniverse );
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EUniverse EUniverseFromName( const char *pchName );
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} // namespace GCSDK
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#endif // GCCONSTANTS_H
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