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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
# ifndef BASEFILESYSTEM_H
# define BASEFILESYSTEM_H
# ifdef _WIN32
# pragma once
# endif
# if defined( _WIN32 )
# if !defined( _X360 )
# include <io.h>
# include <direct.h>
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# endif
# undef GetCurrentDirectory
# undef GetJob
# undef AddJob
# include "tier0/threadtools.h"
# include <stdio.h>
# include <sys/types.h>
# include <sys/stat.h>
# include <malloc.h>
# include <string.h>
# include "tier1/utldict.h"
# elif defined(POSIX)
# include <unistd.h> // unlink
# include "linux_support.h"
# define INVALID_HANDLE_VALUE (void *)-1
// undo the prepended "_" 's
# define _chmod chmod
# define _stat stat
# define _alloca alloca
# define _S_IFDIR S_IFDIR
# endif
# include <time.h>
# include "refcount.h"
# include "filesystem.h"
# include "tier1/utlvector.h"
# include <stdarg.h>
# include "tier1/utlhashtable.h"
# include "tier1/utlrbtree.h"
# include "tier1/utlsymbol.h"
# include "tier1/utllinkedlist.h"
# include "tier1/utlstring.h"
# include "tier1/UtlSortVector.h"
# include "bspfile.h"
# include "tier1/utldict.h"
# include "tier1/tier1.h"
# include "byteswap.h"
# include "threadsaferefcountedobject.h"
# include "filetracker.h"
// #include "filesystem_init.h"
# if defined( SUPPORT_PACKED_STORE )
# include "vpklib/packedstore.h"
# endif
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# include <time.h>
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# include "tier0/memdbgon.h"
# ifdef _WIN32
# define CORRECT_PATH_SEPARATOR '\\'
# define INCORRECT_PATH_SEPARATOR ' / '
# elif defined(POSIX)
# define CORRECT_PATH_SEPARATOR ' / '
# define INCORRECT_PATH_SEPARATOR '\\'
# endif
# ifdef _WIN32
# define PATHSEPARATOR(c) ((c) == '\\' || (c) == ' / ')
# elif defined(POSIX)
# define PATHSEPARATOR(c) ((c) == ' / ')
# endif //_WIN32
# define MAX_FILEPATH 512
extern CUtlSymbolTableMT g_PathIDTable ;
enum FileMode_t
{
FM_BINARY ,
FM_TEXT
} ;
enum FileType_t
{
FT_NORMAL ,
FT_PACK_BINARY ,
FT_PACK_TEXT ,
FT_MEMORY_BINARY ,
FT_MEMORY_TEXT
} ;
class IThreadPool ;
class CBlockingFileItemList ;
class KeyValues ;
class CCompiledKeyValuesReader ;
class CBaseFileSystem ;
class CPackFileHandle ;
class CPackFile ;
class IFileList ;
class CFileOpenInfo ;
class CFileAsyncReadJob ;
//-----------------------------------------------------------------------------
class CFileHandle
{
public :
CFileHandle ( CBaseFileSystem * fs ) ;
virtual ~ CFileHandle ( ) ;
void Init ( CBaseFileSystem * fs ) ;
int GetSectorSize ( ) ;
bool IsOK ( ) ;
void Flush ( ) ;
void SetBufferSize ( int nBytes ) ;
int Read ( void * pBuffer , int nLength ) ;
int Read ( void * pBuffer , int nDestSize , int nLength ) ;
int Write ( const void * pBuffer , int nLength ) ;
int Seek ( int64 nOffset , int nWhence ) ;
int Tell ( ) ;
int Size ( ) ;
int64 AbsoluteBaseOffset ( ) ;
bool EndOfFile ( ) ;
# if !defined( _RETAIL )
char * m_pszTrueFileName ;
char const * Name ( ) const { return m_pszTrueFileName ? m_pszTrueFileName : " " ; }
void SetName ( char const * pName )
{
Assert ( pName ) ;
Assert ( ! m_pszTrueFileName ) ;
int len = Q_strlen ( pName ) ;
m_pszTrueFileName = new char [ len + 1 ] ;
memcpy ( m_pszTrueFileName , pName , len + 1 ) ;
}
# endif
CPackFileHandle * m_pPackFileHandle ;
# if defined( SUPPORT_PACKED_STORE )
CPackedStoreFileHandle m_VPKHandle ;
# endif
int64 m_nLength ;
FileType_t m_type ;
FILE * m_pFile ;
protected :
CBaseFileSystem * m_fs ;
enum
{
MAGIC = 0x43464861 , // 'CFHa',
FREE_MAGIC = 0x4672654d // 'FreM'
} ;
unsigned int m_nMagic ;
bool IsValid ( ) ;
} ;
class CMemoryFileHandle : public CFileHandle
{
public :
CMemoryFileHandle ( CBaseFileSystem * pFS , CMemoryFileBacking * pBacking )
: CFileHandle ( pFS ) , m_pBacking ( pBacking ) , m_nPosition ( 0 ) { m_nLength = pBacking - > m_nLength ; }
~ CMemoryFileHandle ( ) { m_pBacking - > Release ( ) ; }
int Read ( void * pBuffer , int nDestSize , int nLength ) ;
int Seek ( int64 nOffset , int nWhence ) ;
int Tell ( ) { return m_nPosition ; }
int Size ( ) { return ( int ) m_nLength ; }
CMemoryFileBacking * m_pBacking ;
int m_nPosition ;
private :
CMemoryFileHandle ( const CMemoryFileHandle & ) ; // not defined
CMemoryFileHandle & operator = ( const CMemoryFileHandle & ) ; // not defined
} ;
//-----------------------------------------------------------------------------
# ifdef AsyncRead
# undef AsyncRead
# undef AsyncReadMutiple
# endif
# ifdef SUPPORT_PACKED_STORE
class CPackedStoreRefCount : public CPackedStore , public CRefCounted < CRefCountServiceMT >
{
public :
CPackedStoreRefCount ( char const * pFileBasename , char * pszFName , IBaseFileSystem * pFS ) ;
bool m_bSignatureValid ;
} ;
# else
class CPackedStoreRefCount : public CRefCounted < CRefCountServiceMT >
{
} ;
# endif
//-----------------------------------------------------------------------------
abstract_class CBaseFileSystem : public CTier1AppSystem < IFileSystem >
{
friend class CPackFileHandle ;
friend class CZipPackFileHandle ;
friend class CPackFile ;
friend class CZipPackFile ;
friend class CFileHandle ;
friend class CFileTracker ;
friend class CFileTracker2 ;
friend class CFileOpenInfo ;
typedef CTier1AppSystem < IFileSystem > BaseClass ;
public :
CBaseFileSystem ( ) ;
~ CBaseFileSystem ( ) ;
// Methods of IAppSystem
virtual void * QueryInterface ( const char * pInterfaceName ) ;
virtual InitReturnVal_t Init ( ) ;
virtual void Shutdown ( ) ;
void InitAsync ( ) ;
void ShutdownAsync ( ) ;
void ParsePathID ( const char * & pFilename , const char * & pPathID , char tempPathID [ MAX_PATH ] ) ;
// file handling
virtual FileHandle_t Open ( const char * pFileName , const char * pOptions , const char * pathID ) ;
virtual FileHandle_t OpenEx ( const char * pFileName , const char * pOptions , unsigned flags = 0 , const char * pathID = 0 , char * * ppszResolvedFilename = NULL ) ;
virtual void Close ( FileHandle_t ) ;
virtual void Seek ( FileHandle_t file , int pos , FileSystemSeek_t method ) ;
virtual unsigned int Tell ( FileHandle_t file ) ;
virtual unsigned int Size ( FileHandle_t file ) ;
virtual unsigned int Size ( const char * pFileName , const char * pPathID ) ;
virtual void SetBufferSize ( FileHandle_t file , unsigned nBytes ) ;
virtual bool IsOk ( FileHandle_t file ) ;
virtual void Flush ( FileHandle_t file ) ;
virtual bool Precache ( const char * pFileName , const char * pPathID ) ;
virtual bool EndOfFile ( FileHandle_t file ) ;
virtual int Read ( void * pOutput , int size , FileHandle_t file ) ;
virtual int ReadEx ( void * pOutput , int sizeDest , int size , FileHandle_t file ) ;
virtual int Write ( void const * pInput , int size , FileHandle_t file ) ;
virtual char * ReadLine ( char * pOutput , int maxChars , FileHandle_t file ) ;
virtual int FPrintf ( FileHandle_t file , PRINTF_FORMAT_STRING const char * pFormat , . . . ) FMTFUNCTION ( 3 , 4 ) ;
// Reads/writes files to utlbuffers
virtual bool ReadFile ( const char * pFileName , const char * pPath , CUtlBuffer & buf , int nMaxBytes , int nStartingByte , FSAllocFunc_t pfnAlloc = NULL ) ;
virtual bool WriteFile ( const char * pFileName , const char * pPath , CUtlBuffer & buf ) ;
virtual bool UnzipFile ( const char * pFileName , const char * pPath , const char * pDestination ) ;
virtual int ReadFileEx ( const char * pFileName , const char * pPath , void * * ppBuf , bool bNullTerminate , bool bOptimalAlloc , int nMaxBytes = 0 , int nStartingByte = 0 , FSAllocFunc_t pfnAlloc = NULL ) ;
virtual bool ReadToBuffer ( FileHandle_t hFile , CUtlBuffer & buf , int nMaxBytes = 0 , FSAllocFunc_t pfnAlloc = NULL ) ;
// Optimal buffer
bool GetOptimalIOConstraints ( FileHandle_t hFile , unsigned * pOffsetAlign , unsigned * pSizeAlign , unsigned * pBufferAlign ) ;
void * AllocOptimalReadBuffer ( FileHandle_t hFile , unsigned nSize , unsigned nOffset ) { return malloc ( nSize ) ; }
void FreeOptimalReadBuffer ( void * p ) { free ( p ) ; }
// Gets the current working directory
virtual bool GetCurrentDirectory ( char * pDirectory , int maxlen ) ;
// this isn't implementable on STEAM as is.
virtual void CreateDirHierarchy ( const char * path , const char * pathID ) ;
// returns true if the file is a directory
virtual bool IsDirectory ( const char * pFileName , const char * pathID ) ;
// path info
virtual const char * GetLocalPath ( const char * pFileName , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) ;
virtual bool FullPathToRelativePath ( const char * pFullpath , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) ;
virtual bool GetCaseCorrectFullPath_Ptr ( const char * pFullPath , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) ;
// removes a file from disk
virtual void RemoveFile ( char const * pRelativePath , const char * pathID ) ;
// Remove all search paths (including write path?)
virtual void RemoveAllSearchPaths ( void ) ;
// Purpose: Removes all search paths for a given pathID, such as all "GAME" paths.
virtual void RemoveSearchPaths ( const char * pathID ) ;
// STUFF FROM IFileSystem
// Add paths in priority order (mod dir, game dir, ....)
// Can also add pak files (errr, NOT YET!)
virtual void AddSearchPath ( const char * pPath , const char * pathID , SearchPathAdd_t addType ) ;
virtual bool RemoveSearchPath ( const char * pPath , const char * pathID ) ;
virtual void PrintSearchPaths ( void ) ;
virtual void MarkPathIDByRequestOnly ( const char * pPathID , bool bRequestOnly ) ;
virtual bool FileExists ( const char * pFileName , const char * pPathID = NULL ) ;
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virtual time_t GetFileTime ( const char * pFileName , const char * pPathID = NULL ) ;
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virtual bool IsFileWritable ( char const * pFileName , const char * pPathID = NULL ) ;
virtual bool SetFileWritable ( char const * pFileName , bool writable , const char * pPathID = 0 ) ;
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virtual void FileTimeToString ( char * pString , int maxChars , time_t fileTime ) ;
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virtual const char * FindFirst ( const char * pWildCard , FileFindHandle_t * pHandle ) ;
virtual const char * FindFirstEx ( const char * pWildCard , const char * pPathID , FileFindHandle_t * pHandle ) ;
virtual const char * FindNext ( FileFindHandle_t handle ) ;
virtual bool FindIsDirectory ( FileFindHandle_t handle ) ;
virtual void FindClose ( FileFindHandle_t handle ) ;
virtual void PrintOpenedFiles ( void ) ;
virtual void SetWarningFunc ( void ( * pfnWarning ) ( PRINTF_FORMAT_STRING const char * fmt , . . . ) ) ;
virtual void SetWarningLevel ( FileWarningLevel_t level ) ;
virtual void AddLoggingFunc ( FileSystemLoggingFunc_t logFunc ) ;
virtual void RemoveLoggingFunc ( FileSystemLoggingFunc_t logFunc ) ;
virtual bool RenameFile ( char const * pOldPath , char const * pNewPath , const char * pathID ) ;
virtual void GetLocalCopy ( const char * pFileName ) ;
virtual bool FixUpPath ( const char * pFileName , char * pFixedUpFileName , int sizeFixedUpFileName ) ;
virtual FileNameHandle_t FindOrAddFileName ( char const * pFileName ) ;
virtual FileNameHandle_t FindFileName ( char const * pFileName ) ;
virtual bool String ( const FileNameHandle_t & handle , char * buf , int buflen ) ;
virtual int GetPathIndex ( const FileNameHandle_t & handle ) ;
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time_t GetPathTime ( const char * pFileName , const char * pPathID ) ;
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virtual void EnableWhitelistFileTracking ( bool bEnable , bool bCacheAllVPKHashes , bool bRecalculateAndCheckHashes ) ;
virtual void RegisterFileWhitelist ( IPureServerWhitelist * pWhiteList , IFileList * * ppFilesToReload ) OVERRIDE ;
virtual void MarkAllCRCsUnverified ( ) ;
virtual void CacheFileCRCs ( const char * pPathname , ECacheCRCType eType , IFileList * pFilter ) ;
//void CacheFileCRCs_R( const char *pPathname, ECacheCRCType eType, IFileList *pFilter, CUtlDict<int,int> &searchPathNames );
virtual EFileCRCStatus CheckCachedFileHash ( const char * pPathID , const char * pRelativeFilename , int nFileFraction , FileHash_t * pFileHash ) ;
virtual int GetUnverifiedFileHashes ( CUnverifiedFileHash * pFiles , int nMaxFiles ) ;
virtual int GetWhitelistSpewFlags ( ) ;
virtual void SetWhitelistSpewFlags ( int flags ) ;
virtual void InstallDirtyDiskReportFunc ( FSDirtyDiskReportFunc_t func ) ;
// Low-level file caching
virtual FileCacheHandle_t CreateFileCache ( ) ;
virtual void AddFilesToFileCache ( FileCacheHandle_t cacheId , const char * * ppFileNames , int nFileNames , const char * pPathID ) ;
virtual bool IsFileCacheFileLoaded ( FileCacheHandle_t cacheId , const char * pFileName ) ;
virtual bool IsFileCacheLoaded ( FileCacheHandle_t cacheId ) ;
virtual void DestroyFileCache ( FileCacheHandle_t cacheId ) ;
virtual void CacheAllVPKFileHashes ( bool bCacheAllVPKHashes , bool bRecalculateAndCheckHashes ) ;
virtual bool CheckVPKFileHash ( int PackFileID , int nPackFileNumber , int nFileFraction , MD5Value_t & md5Value ) ;
virtual void NotifyFileUnloaded ( const char * pszFilename , const char * pPathId ) OVERRIDE ;
// Returns the file system statistics retreived by the implementation. Returns NULL if not supported.
virtual const FileSystemStatistics * GetFilesystemStatistics ( ) ;
// Load dlls
virtual CSysModule * LoadModule ( const char * pFileName , const char * pPathID , bool bValidatedDllOnly ) ;
virtual void UnloadModule ( CSysModule * pModule ) ;
//--------------------------------------------------------
// asynchronous file loading
//--------------------------------------------------------
virtual FSAsyncStatus_t AsyncReadMultiple ( const FileAsyncRequest_t * pRequests , int nRequests , FSAsyncControl_t * pControls ) ;
virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc ( const FileAsyncRequest_t * pRequests , int nRequests , const char * pszFile , int line , FSAsyncControl_t * phControls = NULL ) ;
virtual FSAsyncStatus_t AsyncFinish ( FSAsyncControl_t hControl , bool wait ) ;
virtual FSAsyncStatus_t AsyncGetResult ( FSAsyncControl_t hControl , void * * ppData , int * pSize ) ;
virtual FSAsyncStatus_t AsyncAbort ( FSAsyncControl_t hControl ) ;
virtual FSAsyncStatus_t AsyncStatus ( FSAsyncControl_t hControl ) ;
virtual FSAsyncStatus_t AsyncSetPriority ( FSAsyncControl_t hControl , int newPriority ) ;
virtual FSAsyncStatus_t AsyncFlush ( ) ;
virtual FSAsyncStatus_t AsyncAppend ( const char * pFileName , const void * pSrc , int nSrcBytes , bool bFreeMemory , FSAsyncControl_t * pControl ) { return AsyncWrite ( pFileName , pSrc , nSrcBytes , bFreeMemory , true , pControl ) ; }
virtual FSAsyncStatus_t AsyncWrite ( const char * pFileName , const void * pSrc , int nSrcBytes , bool bFreeMemory , bool bAppend , FSAsyncControl_t * pControl ) ;
virtual FSAsyncStatus_t AsyncWriteFile ( const char * pFileName , const CUtlBuffer * pSrc , int nSrcBytes , bool bFreeMemory , bool bAppend , FSAsyncControl_t * pControl ) ;
virtual FSAsyncStatus_t AsyncAppendFile ( const char * pDestFileName , const char * pSrcFileName , FSAsyncControl_t * pControl ) ;
virtual void AsyncFinishAll ( int iToPriority = INT_MIN ) ;
virtual void AsyncFinishAllWrites ( ) ;
virtual bool AsyncSuspend ( ) ;
virtual bool AsyncResume ( ) ;
virtual void AsyncAddRef ( FSAsyncControl_t hControl ) ;
virtual void AsyncRelease ( FSAsyncControl_t hControl ) ;
virtual FSAsyncStatus_t AsyncBeginRead ( const char * pszFile , FSAsyncFile_t * phFile ) ;
virtual FSAsyncStatus_t AsyncEndRead ( FSAsyncFile_t hFile ) ;
virtual void AsyncAddFetcher ( IAsyncFileFetch * pFetcher ) ;
virtual void AsyncRemoveFetcher ( IAsyncFileFetch * pFetcher ) ;
//--------------------------------------------------------
// pack files
//--------------------------------------------------------
bool AddPackFile ( const char * pFileName , const char * pathID ) ;
bool AddPackFileFromPath ( const char * pPath , const char * pakfile , bool bCheckForAppendedPack , const char * pathID ) ;
// converts a partial path into a full path
// can be filtered to restrict path types and can provide info about resolved path
virtual const char * RelativePathToFullPath ( const char * pFileName , const char * pPathID , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars , PathTypeFilter_t pathFilter = FILTER_NONE , PathTypeQuery_t * pPathType = NULL ) ;
// Returns the search path, each path is separated by ;s. Returns the length of the string returned
virtual int GetSearchPath ( const char * pathID , bool bGetPackFiles , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) ;
# if defined( TRACK_BLOCKING_IO )
virtual void EnableBlockingFileAccessTracking ( bool state ) ;
virtual bool IsBlockingFileAccessEnabled ( ) const ;
virtual IBlockingFileItemList * RetrieveBlockingFileAccessInfo ( ) ;
virtual void RecordBlockingFileAccess ( bool synchronous , const FileBlockingItem & item ) ;
virtual bool SetAllowSynchronousLogging ( bool state ) ;
# endif
virtual bool GetFileTypeForFullPath ( char const * pFullPath , wchar_t * buf , size_t bufSizeInBytes ) ;
virtual void BeginMapAccess ( ) ;
virtual void EndMapAccess ( ) ;
virtual bool FullPathToRelativePathEx ( const char * pFullpath , const char * pPathId , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) ;
FSAsyncStatus_t SyncRead ( const FileAsyncRequest_t & request ) ;
FSAsyncStatus_t SyncWrite ( const char * pszFilename , const void * pSrc , int nSrcBytes , bool bFreeMemory , bool bAppend ) ;
FSAsyncStatus_t SyncAppendFile ( const char * pAppendToFileName , const char * pAppendFromFileName ) ;
FSAsyncStatus_t SyncGetFileSize ( const FileAsyncRequest_t & request ) ;
void DoAsyncCallback ( const FileAsyncRequest_t & request , void * pData , int nBytesRead , FSAsyncStatus_t result ) ;
void SetupPreloadData ( ) ;
void DiscardPreloadData ( ) ;
virtual void LoadCompiledKeyValues ( KeyValuesPreloadType_t type , char const * archiveFile ) ;
// If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup.
// Otherwise, it'll just fall through to the regular KeyValues loading routines
virtual KeyValues * LoadKeyValues ( KeyValuesPreloadType_t type , char const * filename , char const * pPathID = 0 ) ;
virtual bool LoadKeyValues ( KeyValues & head , KeyValuesPreloadType_t type , char const * filename , char const * pPathID = 0 ) ;
virtual bool ExtractRootKeyName ( KeyValuesPreloadType_t type , char * outbuf , size_t bufsize , char const * filename , char const * pPathID = 0 ) ;
virtual DVDMode_t GetDVDMode ( ) { return m_DVDMode ; }
FSDirtyDiskReportFunc_t GetDirtyDiskReportFunc ( ) { return m_DirtyDiskReportFunc ; }
//-----------------------------------------------------------------------------
// MemoryFile cache implementation
//-----------------------------------------------------------------------------
class CFileCacheObject ;
// XXX For now, we assume that all path IDs are "GAME", never cache files
// outside of the game search path, and preferentially return those files
// whenever anyone searches for a match even if an on-disk file in another
// folder would have been found first in a traditional search. extending
// the memory cache to cover non-game files isn't necessary right now, but
// should just be a matter of defining a more complex key type. (henryg)
// Register a CMemoryFileBacking; must balance with UnregisterMemoryFile.
// Returns false and outputs an ref-bumped pointer to the existing entry
// if the same file has already been registered by someone else; this must
// be Unregistered to maintain the balance.
virtual bool RegisterMemoryFile ( CMemoryFileBacking * pFile , CMemoryFileBacking * * ppExistingFileWithRef ) ;
// Unregister a CMemoryFileBacking; must balance with RegisterMemoryFile.
virtual void UnregisterMemoryFile ( CMemoryFileBacking * pFile ) ;
//------------------------------------
// Synchronous path for file operations
//------------------------------------
class CPathIDInfo
{
public :
const CUtlSymbol & GetPathID ( ) const ;
const char * GetPathIDString ( ) const ;
void SetPathID ( CUtlSymbol id ) ;
public :
// See MarkPathIDByRequestOnly.
bool m_bByRequestOnly ;
private :
CUtlSymbol m_PathID ;
const char * m_pDebugPathID ;
} ;
////////////////////////////////////////////////
// IMPLEMENTATION DETAILS FOR CBaseFileSystem //
////////////////////////////////////////////////
class CSearchPath
{
public :
CSearchPath ( void ) ;
~ CSearchPath ( void ) ;
const char * GetPathString ( ) const ;
const char * GetDebugString ( ) const ;
// Path ID ("game", "mod", "gamebin") accessors.
const CUtlSymbol & GetPathID ( ) const ;
const char * GetPathIDString ( ) const ;
// Search path (c:\hl2\hl2) accessors.
void SetPath ( CUtlSymbol id ) ;
const CUtlSymbol & GetPath ( ) const ;
void SetPackFile ( CPackFile * pPackFile ) { m_pPackFile = pPackFile ; }
CPackFile * GetPackFile ( ) const { return m_pPackFile ; }
# ifdef SUPPORT_PACKED_STORE
void SetPackedStore ( CPackedStoreRefCount * pPackedStore ) { m_pPackedStore = pPackedStore ; }
# endif
CPackedStoreRefCount * GetPackedStore ( ) const { return m_pPackedStore ; }
bool IsMapPath ( ) const ;
int m_storeId ;
// Used to track if its search
CPathIDInfo * m_pPathIDInfo ;
bool m_bIsRemotePath ;
bool m_bIsTrustedForPureServer ;
private :
CUtlSymbol m_Path ;
const char * m_pDebugPath ;
CPackFile * m_pPackFile ;
CPackedStoreRefCount * m_pPackedStore ;
} ;
class CSearchPathsVisits
{
public :
void Reset ( )
{
m_Visits . RemoveAll ( ) ;
}
bool MarkVisit ( const CSearchPath & searchPath )
{
if ( m_Visits . Find ( searchPath . m_storeId ) = = m_Visits . InvalidIndex ( ) )
{
MEM_ALLOC_CREDIT ( ) ;
m_Visits . AddToTail ( searchPath . m_storeId ) ;
return false ;
}
return true ;
}
private :
CUtlVector < int > m_Visits ; // This is a copy of IDs for the search paths we've visited, so
} ;
class CSearchPathsIterator
{
public :
CSearchPathsIterator ( CBaseFileSystem * pFileSystem , const char * * ppszFilename , const char * pszPathID , PathTypeFilter_t pathTypeFilter = FILTER_NONE )
: m_iCurrent ( - 1 ) ,
m_PathTypeFilter ( pathTypeFilter )
{
char tempPathID [ MAX_PATH ] ;
if ( * ppszFilename & & ( * ppszFilename ) [ 0 ] = = ' / ' & & ( * ppszFilename ) [ 1 ] = = ' / ' ) // ONLY '//' (and not '\\') for our special format
{
// Allow for UNC-type syntax to specify the path ID.
pFileSystem - > ParsePathID ( * ppszFilename , pszPathID , tempPathID ) ;
}
if ( pszPathID )
{
m_pathID = g_PathIDTable . AddString ( pszPathID ) ;
}
else
{
m_pathID = UTL_INVAL_SYMBOL ;
}
if ( * ppszFilename & & ! Q_IsAbsolutePath ( * ppszFilename ) )
{
// Copy paths to minimize mutex lock time
pFileSystem - > m_SearchPathsMutex . Lock ( ) ;
CopySearchPaths ( pFileSystem - > m_SearchPaths ) ;
pFileSystem - > m_SearchPathsMutex . Unlock ( ) ;
pFileSystem - > FixUpPath ( * ppszFilename , m_Filename , sizeof ( m_Filename ) ) ;
}
else
{
// If it's an absolute path, it isn't worth using the paths at all. Simplify
// client logic by pretending there's a search path of 1
m_EmptyPathIDInfo . m_bByRequestOnly = false ;
m_EmptySearchPath . m_pPathIDInfo = & m_EmptyPathIDInfo ;
m_EmptySearchPath . SetPath ( m_pathID ) ;
m_EmptySearchPath . m_storeId = - 1 ;
m_Filename [ 0 ] = ' \0 ' ;
}
}
CSearchPathsIterator ( CBaseFileSystem * pFileSystem , const char * pszPathID , PathTypeFilter_t pathTypeFilter = FILTER_NONE )
: m_iCurrent ( - 1 ) ,
m_PathTypeFilter ( pathTypeFilter )
{
if ( pszPathID )
{
m_pathID = g_PathIDTable . AddString ( pszPathID ) ;
}
else
{
m_pathID = UTL_INVAL_SYMBOL ;
}
// Copy paths to minimize mutex lock time
pFileSystem - > m_SearchPathsMutex . Lock ( ) ;
CopySearchPaths ( pFileSystem - > m_SearchPaths ) ;
pFileSystem - > m_SearchPathsMutex . Unlock ( ) ;
m_Filename [ 0 ] = ' \0 ' ;
}
CSearchPath * GetFirst ( ) ;
CSearchPath * GetNext ( ) ;
private :
CSearchPathsIterator ( const CSearchPathsIterator & ) ;
void operator = ( const CSearchPathsIterator & ) ;
void CopySearchPaths ( const CUtlVector < CSearchPath > & searchPaths ) ;
int m_iCurrent ;
CUtlSymbol m_pathID ;
CUtlVector < CSearchPath > m_SearchPaths ;
CSearchPathsVisits m_visits ;
CSearchPath m_EmptySearchPath ;
CPathIDInfo m_EmptyPathIDInfo ;
PathTypeFilter_t m_PathTypeFilter ;
char m_Filename [ MAX_PATH ] ; // set for relative names only
} ;
friend class CSearchPathsIterator ;
struct FindData_t
{
WIN32_FIND_DATA findData ;
int currentSearchPathID ;
CUtlVector < char > wildCardString ;
HANDLE findHandle ;
CSearchPathsVisits m_VisitedSearchPaths ; // This is a copy of IDs for the search paths we've visited, so avoids searching duplicate paths.
int m_CurrentStoreID ; // CSearchPath::m_storeId of the current search path.
CUtlSymbol m_FilterPathID ; // What path ID are we looking at? Ignore all others. (Only set by FindFirstEx).
CUtlDict < int , int > m_VisitedFiles ; // We go through the search paths in priority order, and we use this to make sure
// that we don't return the same file more than once.
CUtlStringList m_fileMatchesFromVPKOrPak ;
CUtlStringList m_dirMatchesFromVPKOrPak ;
} ;
friend class CSearchPath ;
IPureServerWhitelist * m_pPureServerWhitelist ;
int m_WhitelistSpewFlags ; // Combination of WHITELIST_SPEW_ flags.
// logging functions
CUtlVector < FileSystemLoggingFunc_t > m_LogFuncs ;
CThreadMutex m_SearchPathsMutex ;
CUtlVector < CSearchPath > m_SearchPaths ;
CUtlVector < CPathIDInfo * > m_PathIDInfos ;
CUtlLinkedList < FindData_t > m_FindData ;
CSearchPath * FindSearchPathByStoreId ( int storeId ) ;
int m_iMapLoad ;
// Global list of pack file handles
CUtlVector < CPackFile * > m_ZipFiles ;
FILE * m_pLogFile ;
bool m_bOutputDebugString ;
IThreadPool * m_pThreadPool ;
CThreadFastMutex m_AsyncCallbackMutex ;
// Statistics:
FileSystemStatistics m_Stats ;
# if defined( TRACK_BLOCKING_IO )
CBlockingFileItemList * m_pBlockingItems ;
bool m_bBlockingFileAccessReportingEnabled ;
bool m_bAllowSynchronousLogging ;
friend class CBlockingFileItemList ;
friend class CAutoBlockReporter ;
# endif
CFileTracker2 m_FileTracker2 ;
protected :
//----------------------------------------------------------------------------
// Purpose: Functions implementing basic file system behavior.
//----------------------------------------------------------------------------
virtual FILE * FS_fopen ( const char * filename , const char * options , unsigned flags , int64 * size ) = 0 ;
virtual void FS_setbufsize ( FILE * fp , unsigned nBytes ) = 0 ;
virtual void FS_fclose ( FILE * fp ) = 0 ;
virtual void FS_fseek ( FILE * fp , int64 pos , int seekType ) = 0 ;
virtual long FS_ftell ( FILE * fp ) = 0 ;
virtual int FS_feof ( FILE * fp ) = 0 ;
size_t FS_fread ( void * dest , size_t size , FILE * fp ) { return FS_fread ( dest , ( size_t ) - 1 , size , fp ) ; }
virtual size_t FS_fread ( void * dest , size_t destSize , size_t size , FILE * fp ) = 0 ;
virtual size_t FS_fwrite ( const void * src , size_t size , FILE * fp ) = 0 ;
virtual bool FS_setmode ( FILE * fp , FileMode_t mode ) { return false ; }
virtual size_t FS_vfprintf ( FILE * fp , const char * fmt , va_list list ) = 0 ;
virtual int FS_ferror ( FILE * fp ) = 0 ;
virtual int FS_fflush ( FILE * fp ) = 0 ;
virtual char * FS_fgets ( char * dest , int destSize , FILE * fp ) = 0 ;
virtual int FS_stat ( const char * path , struct _stat * buf , bool * pbLoadedFromSteamCache = NULL ) = 0 ;
virtual int FS_chmod ( const char * path , int pmode ) = 0 ;
virtual HANDLE FS_FindFirstFile ( const char * findname , WIN32_FIND_DATA * dat ) = 0 ;
virtual bool FS_FindNextFile ( HANDLE handle , WIN32_FIND_DATA * dat ) = 0 ;
virtual bool FS_FindClose ( HANDLE handle ) = 0 ;
virtual int FS_GetSectorSize ( FILE * ) { return 1 ; }
# if defined( TRACK_BLOCKING_IO )
void BlockingFileAccess_EnterCriticalSection ( ) ;
void BlockingFileAccess_LeaveCriticalSection ( ) ;
CThreadMutex m_BlockingFileMutex ;
# endif
void GetFileNameForHandle ( FileHandle_t handle , char * buf , size_t buflen ) ;
protected :
//-----------------------------------------------------------------------------
// Purpose: For tracking unclosed files
// NOTE: The symbol table could take up memory that we don't want to eat here.
// In that case, we shouldn't store them in a table, or we should store them as locally allocates stings
// so we can control the size
//-----------------------------------------------------------------------------
class COpenedFile
{
public :
COpenedFile ( void ) ;
~ COpenedFile ( void ) ;
COpenedFile ( const COpenedFile & src ) ;
bool operator = = ( const COpenedFile & src ) const ;
void SetName ( char const * name ) ;
char const * GetName ( void ) ;
FILE * m_pFile ;
char * m_pName ;
} ;
CThreadFastMutex m_MemoryFileMutex ;
CUtlHashtable < const char * , CMemoryFileBacking * > m_MemoryFileHash ;
//CUtlRBTree< COpenedFile, int > m_OpenedFiles;
CThreadMutex m_OpenedFilesMutex ;
CUtlVector < COpenedFile > m_OpenedFiles ;
static bool OpenedFileLessFunc ( COpenedFile const & src1 , COpenedFile const & src2 ) ;
FileWarningLevel_t m_fwLevel ;
void ( * m_pfnWarning ) ( PRINTF_FORMAT_STRING const char * fmt , . . . ) ;
FILE * Trace_FOpen ( const char * filename , const char * options , unsigned flags , int64 * size ) ;
void Trace_FClose ( FILE * fp ) ;
void Trace_FRead ( int size , FILE * file ) ;
void Trace_FWrite ( int size , FILE * file ) ;
void Trace_DumpUnclosedFiles ( void ) ;
public :
void LogAccessToFile ( char const * accesstype , char const * fullpath , char const * options ) ;
void Warning ( FileWarningLevel_t level , PRINTF_FORMAT_STRING const char * fmt , . . . ) ;
protected :
// Note: if pFoundStoreID is passed in, then it will set that to the CSearchPath::m_storeId value of the search path it found the file in.
const char * FindFirstHelper ( const char * pWildCard , const char * pPathID , FileFindHandle_t * pHandle , int * pFoundStoreID ) ;
bool FindNextFileHelper ( FindData_t * pFindData , int * pFoundStoreID ) ;
bool FindNextFileInVPKOrPakHelper ( FindData_t * pFindData ) ;
void RemoveAllMapSearchPaths ( void ) ;
void AddMapPackFile ( const char * pPath , const char * pPathID , SearchPathAdd_t addType ) ;
void AddPackFiles ( const char * pPath , const CUtlSymbol & pathID , SearchPathAdd_t addType ) ;
bool PreparePackFile ( CPackFile & packfile , int offsetofpackinmetafile , int64 filelen ) ;
void AddVPKFile ( const char * pPath , const char * pPathID , SearchPathAdd_t addType ) ;
bool RemoveVPKFile ( const char * pPath , const char * pPathID ) ;
void HandleOpenRegularFile ( CFileOpenInfo & openInfo , bool bIsAbsolutePath ) ;
FileHandle_t FindFileInSearchPath ( CFileOpenInfo & openInfo ) ;
2022-07-28 11:27:56 +00:00
time_t FastFileTime ( const CSearchPath * path , const char * pFileName ) ;
2020-04-22 16:56:21 +00:00
const char * GetWritePath ( const char * pFilename , const char * pathID ) ;
// Computes a full write path
void ComputeFullWritePath ( char * pDest , int maxlen , const char * pWritePathID , char const * pRelativePath ) ;
void AddSearchPathInternal ( const char * pPath , const char * pathID , SearchPathAdd_t addType , bool bAddPackFiles ) ;
// Opens a file for read or write
FileHandle_t OpenForRead ( const char * pFileName , const char * pOptions , unsigned flags , const char * pathID , char * * ppszResolvedFilename = NULL ) ;
FileHandle_t OpenForWrite ( const char * pFileName , const char * pOptions , const char * pathID ) ;
CSearchPath * FindWritePath ( const char * pFilename , const char * pathID ) ;
// Helper function for fs_log file logging
void LogFileAccess ( const char * pFullFileName ) ;
bool LookupKeyValuesRootKeyName ( char const * filename , char const * pPathID , char * rootName , size_t bufsize ) ;
void UnloadCompiledKeyValues ( ) ;
// If bByRequestOnly is -1, then it will default to false if it doesn't already exist, and it
// won't change it if it does already exist. Otherwise, it will be set to the value of bByRequestOnly.
CPathIDInfo * FindOrAddPathIDInfo ( const CUtlSymbol & id , int bByRequestOnly ) ;
static bool FilterByPathID ( const CSearchPath * pSearchPath , const CUtlSymbol & pathID ) ;
// Global/shared filename/path table
CUtlFilenameSymbolTable m_FileNames ;
int m_WhitelistFileTrackingEnabled ; // -1 if unset, 0 if disabled (single player), 1 if enabled (multiplayer).
FSDirtyDiskReportFunc_t m_DirtyDiskReportFunc ;
void SetSearchPathIsTrustedSource ( CSearchPath * pPath ) ;
struct CompiledKeyValuesPreloaders_t
{
CompiledKeyValuesPreloaders_t ( ) :
m_CacheFile ( 0 ) ,
m_pReader ( 0 )
{
}
FileNameHandle_t m_CacheFile ;
CCompiledKeyValuesReader * m_pReader ;
} ;
CompiledKeyValuesPreloaders_t m_PreloadData [ NUM_PRELOAD_TYPES ] ;
static CUtlSymbol m_GamePathID ;
static CUtlSymbol m_BSPPathID ;
static DVDMode_t m_DVDMode ;
// Pack exclude paths are strictly for 360 to allow holes in search paths and pack files
// which fall through to support new or dynamic data on the host pc.
static CUtlVector < FileNameHandle_t > m_ExcludePaths ;
/// List of installed hooks to intercept async file operations
CUtlVector < IAsyncFileFetch * > m_vecAsyncFetchers ;
/// List of active async jobs being serviced by customer fetchers
CUtlVector < CFileAsyncReadJob * > m_vecAsyncCustomFetchJobs ;
/// Remove a custom fetch job from the list (and release our reference)
friend class CFileAsyncReadJob ;
void RemoveAsyncCustomFetchJob ( CFileAsyncReadJob * pJob ) ;
} ;
inline const CUtlSymbol & CBaseFileSystem : : CPathIDInfo : : GetPathID ( ) const
{
return m_PathID ;
}
inline const char * CBaseFileSystem : : CPathIDInfo : : GetPathIDString ( ) const
{
return g_PathIDTable . String ( m_PathID ) ;
}
inline const char * CBaseFileSystem : : CSearchPath : : GetPathString ( ) const
{
return g_PathIDTable . String ( m_Path ) ;
}
inline void CBaseFileSystem : : CPathIDInfo : : SetPathID ( CUtlSymbol sym )
{
m_PathID = sym ;
m_pDebugPathID = GetPathIDString ( ) ;
}
inline const CUtlSymbol & CBaseFileSystem : : CSearchPath : : GetPathID ( ) const
{
return m_pPathIDInfo - > GetPathID ( ) ;
}
inline const char * CBaseFileSystem : : CSearchPath : : GetPathIDString ( ) const
{
return m_pPathIDInfo - > GetPathIDString ( ) ;
}
inline void CBaseFileSystem : : CSearchPath : : SetPath ( CUtlSymbol id )
{
m_Path = id ;
m_pDebugPath = g_PathIDTable . String ( m_Path ) ;
}
inline const CUtlSymbol & CBaseFileSystem : : CSearchPath : : GetPath ( ) const
{
return m_Path ;
}
inline bool CBaseFileSystem : : FilterByPathID ( const CSearchPath * pSearchPath , const CUtlSymbol & pathID )
{
if ( ( UtlSymId_t ) pathID = = UTL_INVAL_SYMBOL )
{
// They didn't specify a specific search path, so if this search path's path ID is by
// request only, then ignore it.
return pSearchPath - > m_pPathIDInfo - > m_bByRequestOnly ;
}
else
{
// Bit of a hack, but specifying "BSP" as the search path will search in "GAME" for only the map/.bsp pack file path
if ( pathID = = m_BSPPathID )
{
if ( pSearchPath - > GetPathID ( ) ! = m_GamePathID )
return true ;
if ( ! pSearchPath - > GetPackFile ( ) )
return true ;
if ( ! pSearchPath - > IsMapPath ( ) )
return true ;
return false ;
}
else
{
return ( pSearchPath - > GetPathID ( ) ! = pathID ) ;
}
}
}
# if defined( TRACK_BLOCKING_IO )
class CAutoBlockReporter
{
public :
CAutoBlockReporter ( CBaseFileSystem * fs , bool synchronous , char const * filename , int eBlockType , int nTypeOfAccess ) :
m_pFS ( fs ) ,
m_Item ( eBlockType , filename , 0.0f , nTypeOfAccess ) ,
m_bSynchronous ( synchronous )
{
Assert ( m_pFS ) ;
m_Timer . Start ( ) ;
}
CAutoBlockReporter ( CBaseFileSystem * fs , bool synchronous , FileHandle_t handle , int eBlockType , int nTypeOfAccess ) :
m_pFS ( fs ) ,
m_Item ( eBlockType , NULL , 0.0f , nTypeOfAccess ) ,
m_bSynchronous ( synchronous )
{
Assert ( m_pFS ) ;
char name [ 512 ] ;
m_pFS - > GetFileNameForHandle ( handle , name , sizeof ( name ) ) ;
m_Item . SetFileName ( name ) ;
m_Timer . Start ( ) ;
}
~ CAutoBlockReporter ( )
{
m_Timer . End ( ) ;
m_Item . m_flElapsed = m_Timer . GetDuration ( ) . GetSeconds ( ) ;
m_pFS - > RecordBlockingFileAccess ( m_bSynchronous , m_Item ) ;
}
private :
CBaseFileSystem * m_pFS ;
CFastTimer m_Timer ;
FileBlockingItem m_Item ;
bool m_bSynchronous ;
} ;
# define AUTOBLOCKREPORTER_FN( name, fs, sync, filename, blockType, accessType ) CAutoBlockReporter block##name( fs, sync, filename, blockType, accessType );
# define AUTOBLOCKREPORTER_FH( name, fs, sync, handle, blockType, accessType ) CAutoBlockReporter block##name( fs, sync, handle, blockType, accessType );
# else
# define AUTOBLOCKREPORTER_FN( name, fs, sync, filename, blockType, accessType ) // Nothing
# define AUTOBLOCKREPORTER_FH( name, fs, sync, handle , blockType, accessType ) // Nothing
# endif
// singleton accessor
CBaseFileSystem * BaseFileSystem ( ) ;
# include "tier0/memdbgoff.h"
# endif // BASEFILESYSTEM_H