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https://github.com/nillerusr/source-engine.git
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84 lines
2.2 KiB
C
84 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef QUICKLISTPANEL
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#define QUICKLISTPANEL
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Spectator games list
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//-----------------------------------------------------------------------------
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class CQuickListPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CQuickListPanel, vgui::EditablePanel );
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public:
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CQuickListPanel( vgui::Panel *parent, const char *panelName );
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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void SetMapName( const char *pMapName );
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void SetImage( const char *pMapName );
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void SetGameType( const char *pGameType );
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const char *GetMapName( void ) { return m_szMapName; }
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void SetRefreshing( void );
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virtual void OnMousePressed( vgui::MouseCode code );
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virtual void OnMouseDoublePressed( vgui::MouseCode code );
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void SetServerInfo ( KeyValues *pKV, int iListID, int iTotalServers );
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int GetListID( void ) { return m_iListID; }
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MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state )
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{
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if ( state )
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{
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
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if ( pScheme && m_pBGroundPanel )
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{
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGSelected", Color(255, 255, 255, 0 ) ) );
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}
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}
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else
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{
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vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
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if ( pScheme && m_pBGroundPanel )
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{
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m_pBGroundPanel->SetBgColor( pScheme->GetColor("QuickListBGDeselected", Color(255, 255, 255, 0 ) ) );
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}
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}
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PostMessage( GetParent()->GetVParent(), new KeyValues("PanelSelected") );
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}
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private:
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char m_szMapName[128];
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vgui::ImagePanel *m_pLatencyImage;
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vgui::Label *m_pLatencyLabel;
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vgui::Label *m_pPlayerCountLabel;
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vgui::Label *m_pOtherServersLabel;
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vgui::Label *m_pServerNameLabel;
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vgui::Panel *m_pBGroundPanel;
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vgui::ImagePanel *m_pMapImage;
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vgui::Panel *m_pListPanelParent;
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vgui::Label *m_pGameTypeLabel;
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vgui::Label *m_pMapNameLabel;
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vgui::ImagePanel *m_pReplayImage;
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int m_iListID;
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};
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#endif // QUICKLISTPANEL
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