source-engine/game/server/te_effect_dispatch.h

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
// Purpose:
//
// $NoKeywords: $
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//===========================================================================//
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#ifndef TE_EFFECT_DISPATCH_H
#define TE_EFFECT_DISPATCH_H
#ifdef _WIN32
#pragma once
#endif
#include "effect_dispatch_data.h"
void DispatchEffect( const char *pName, const CEffectData &data );
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void DispatchEffect( IRecipientFilter& filter, float flDelay, const char *pName, const CEffectData &data );
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#endif // TE_EFFECT_DISPATCH_H