2023-10-03 14:23:56 +00:00
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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2020-04-22 16:56:21 +00:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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2023-10-03 14:23:56 +00:00
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//===========================================================================//
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2020-04-22 16:56:21 +00:00
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#ifndef TE_EFFECT_DISPATCH_H
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#define TE_EFFECT_DISPATCH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "effect_dispatch_data.h"
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void DispatchEffect( const char *pName, const CEffectData &data );
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2023-10-03 14:23:56 +00:00
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void DispatchEffect( IRecipientFilter& filter, float flDelay, const char *pName, const CEffectData &data );
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2020-04-22 16:56:21 +00:00
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#endif // TE_EFFECT_DISPATCH_H
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