2023-10-03 14:23:56 +00:00
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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2020-04-22 16:56:21 +00:00
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYS_CONTROLLER_H
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#define PHYS_CONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
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AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed,
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float damping, float scale, float maxSpeed );
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#endif // PHYS_CONTROLLER_H
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