mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Dialog for selecting game configurations
|
||
|
//
|
||
|
//=====================================================================================//
|
||
|
|
||
|
#include <windows.h>
|
||
|
|
||
|
#include <vgui/IVGui.h>
|
||
|
#include <vgui/IInput.h>
|
||
|
#include <vgui/ISystem.h>
|
||
|
#include <vgui_controls/MessageBox.h>
|
||
|
|
||
|
#include "matsys_controls/QCGenerator.h"
|
||
|
#include "CQCGenMain.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
CQCGenMain *g_pCQCGenMain = NULL;
|
||
|
|
||
|
class CModalPreserveMessageBox : public vgui::MessageBox
|
||
|
{
|
||
|
public:
|
||
|
CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent)
|
||
|
: vgui::MessageBox( title, text, parent )
|
||
|
{
|
||
|
m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
|
||
|
}
|
||
|
|
||
|
~CModalPreserveMessageBox()
|
||
|
{
|
||
|
vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
vgui::VPANEL m_PrevAppFocusPanel;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CQCGenMain::CQCGenMain( Panel *parent, const char *pszPath, const char *pszScene , const char *name ) : BaseClass( parent, name ), m_bChanged( false )
|
||
|
{
|
||
|
Assert( !g_pCQCGenMain );
|
||
|
g_pCQCGenMain = this;
|
||
|
|
||
|
SetMinimizeButtonVisible( true );
|
||
|
|
||
|
SetSize( 846, 770 );
|
||
|
SetMinimumSize(846, 770);
|
||
|
char szTitle[MAX_PATH];
|
||
|
strcpy( szTitle, pszPath );
|
||
|
strcat( szTitle, "\\" );
|
||
|
strcat( szTitle, pszScene );
|
||
|
SetTitle( szTitle, true );
|
||
|
|
||
|
m_pQCGenerator = new CQCGenerator( this, pszPath, pszScene );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CQCGenMain::~CQCGenMain()
|
||
|
{
|
||
|
g_pCQCGenMain = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Kills the whole app on close
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CQCGenMain::OnClose( void )
|
||
|
{
|
||
|
BaseClass::OnClose();
|
||
|
ivgui()->Stop();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Parse commands coming in from the VGUI dialog
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CQCGenMain::OnCommand( const char *command )
|
||
|
{
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
void CQCGenMain::OnRefresh()
|
||
|
{
|
||
|
Repaint();
|
||
|
}
|
||
|
|