source-engine/game/shared/vphysicsupdateai.h

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2023-10-03 14:23:56 +00:00
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
2020-04-22 16:56:21 +00:00
//
// Purpose:
//
//=============================================================================
#ifndef VPHYSICSUPDATEAI_H
#define VPHYSICSUPDATEAI_H
#ifdef _WIN32
#pragma once
#endif
// this is used to temporarily allow the vphysics shadow object to update the entity's position
// for entities that typically ignore those updates.
struct vphysicsupdateai_t
{
float startUpdateTime;
float stopUpdateTime;
float savedShadowControllerMaxSpeed;
};
#endif // VPHYSICSUPDATEAI_H