mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-24 07:06:50 +00:00
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
|
//======== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#if !defined( IMARINEGAMEMOVEMENT_H )
|
||
|
#define IMARINEGAMEMOVEMENT_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "interface.h"
|
||
|
#include "imovehelper.h"
|
||
|
#include "const.h"
|
||
|
#include "igamemovement.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name of the class implementing the game movement.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#define INTERFACENAME_MARINEGAMEMOVEMENT "MarineGameMovement001"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: The basic marine movement interface
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class IMarineGameMovement
|
||
|
{
|
||
|
public:
|
||
|
virtual ~IMarineGameMovement( void ) {}
|
||
|
|
||
|
// Process the current movement command
|
||
|
virtual void ProcessMovement( CBasePlayer *pPlayer, CBaseEntity *pMarine, CMoveData *pMove ) = 0;
|
||
|
|
||
|
// Allows other parts of the engine to find out the normal and ducked player bbox sizes
|
||
|
virtual Vector const& GetPlayerMins( bool ducked ) const = 0;
|
||
|
virtual Vector const& GetPlayerMaxs( bool ducked ) const = 0;
|
||
|
virtual Vector const& GetPlayerViewOffset( bool ducked ) const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // IMARINEGAMEMOVEMENT_H
|