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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
//=============================================================================//
# include "cbase.h"
# include "movevars_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
// some cvars used by player movement system
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# if defined(HL2_DLL) || defined(HL2_CLIENT_DLL)
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# define DEFAULT_GRAVITY_STRING "600"
# else
# define DEFAULT_GRAVITY_STRING "800"
# endif
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ConVar sv_gravity ( " sv_gravity " , DEFAULT_GRAVITY_STRING , FCVAR_NOTIFY | FCVAR_REPLICATED , " World gravity. " ) ;
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ConVar sv_stopspeed ( " sv_stopspeed " , " 100 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Minimum stopping speed when on ground. " ) ;
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ConVar sv_noclipaccelerate ( " sv_noclipaccelerate " , " 5 " , FCVAR_NOTIFY | FCVAR_ARCHIVE | FCVAR_REPLICATED ) ;
ConVar sv_noclipspeed ( " sv_noclipspeed " , " 5 " , FCVAR_ARCHIVE | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar sv_specaccelerate ( " sv_specaccelerate " , " 5 " , FCVAR_NOTIFY | FCVAR_ARCHIVE | FCVAR_REPLICATED ) ;
ConVar sv_specspeed ( " sv_specspeed " , " 3 " , FCVAR_ARCHIVE | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar sv_specnoclip ( " sv_specnoclip " , " 1 " , FCVAR_ARCHIVE | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar sv_maxspeed ( " sv_maxspeed " , " 320 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
# ifdef _XBOX
ConVar sv_accelerate ( " sv_accelerate " , " 7 " , FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
# else
ConVar sv_accelerate ( " sv_accelerate " , " 10 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
# endif //_XBOX
ConVar sv_airaccelerate ( " sv_airaccelerate " , " 10 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
ConVar sv_wateraccelerate ( " sv_wateraccelerate " , " 10 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
ConVar sv_waterfriction ( " sv_waterfriction " , " 1 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
ConVar sv_footsteps ( " sv_footsteps " , " 1 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Play footstep sound for players " ) ;
ConVar sv_rollspeed ( " sv_rollspeed " , " 200 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
ConVar sv_rollangle ( " sv_rollangle " , " 0 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Max view roll angle " ) ;
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ConVar sv_friction ( " sv_friction " , " 4 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " World friction. " ) ;
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ConVar sv_bounce ( " sv_bounce " , " 0 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Bounce multiplier for when physically simulated objects collide with other objects. " ) ;
ConVar sv_maxvelocity ( " sv_maxvelocity " , " 3500 " , FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Maximum speed any ballistically moving object is allowed to attain per axis. " ) ;
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# ifdef INFESTED_DLL
ConVar sv_stepsize ( " sv_stepsize " , " 24 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
# else
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ConVar sv_stepsize ( " sv_stepsize " , " 18 " , FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY ) ;
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# endif
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ConVar sv_skyname ( " sv_skyname " , " sky_urb01 " , FCVAR_ARCHIVE | FCVAR_REPLICATED , " Current name of the skybox texture " ) ;
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ConVar sv_backspeed ( " sv_backspeed " , " 0.6 " , FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " How much to slow down backwards motion " ) ;
ConVar sv_waterdist ( " sv_waterdist " , " 12 " , FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY , " Vertical view fixup when eyes are near water plane. " ) ;
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// Vehicle convars
ConVar r_VehicleViewDampen ( " r_VehicleViewDampen " , " 1 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
// Jeep convars
ConVar r_JeepViewDampenFreq ( " r_JeepViewDampenFreq " , " 7.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar r_JeepViewDampenDamp ( " r_JeepViewDampenDamp " , " 1.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar r_JeepViewZHeight ( " r_JeepViewZHeight " , " 10.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
// Airboat convars
ConVar r_AirboatViewDampenFreq ( " r_AirboatViewDampenFreq " , " 7.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar r_AirboatViewDampenDamp ( " r_AirboatViewDampenDamp " , " 1.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;
ConVar r_AirboatViewZHeight ( " r_AirboatViewZHeight " , " 0.0 " , FCVAR_CHEAT | FCVAR_NOTIFY | FCVAR_REPLICATED ) ;